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Grandork's Comments

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Crafting Idle Clicker

Play Crafting Idle Clicker

Jun. 08, 2020

Rating: 6

"Hot New Games"! Lol, f*** off Kongregate.

Incremental Epic Hero

Play Incremental Epic Hero

Apr. 22, 2020

Rating: 0

The Fairies Debuff is bugged, it should be -25%, but it's -75%.

Incremental Epic Hero

Play Incremental Epic Hero

Apr. 22, 2020

Rating: 6

Click Upgrades are extremely underwhelming, for some reason it's a damn linear upgrade, so it's quite impossible to get to high amounts.

Boss Must Die

Play Boss Must Die

Mar. 09, 2020

Rating: 1

Reupload, 1/5.

Idle Origin

Play Idle Origin

Feb. 01, 2020

Rating: 1

PSA: Purple Gems are Increased Damage and not More Damage, that is why even though you have 400%, you are not dealing 4x the damage.

Idle Origin

Play Idle Origin

Jan. 29, 2020

Rating: 0

I wanted to make an RF build, but this game lacks stuff that gives regeneration. Add things that increase regeneration by a % or flat amount.

Bit Heroes

Play Bit Heroes

Nov. 29, 2019

Rating: -4

"Hot New Game" Lul

Creature Card Idle

Play Creature Card Idle

Nov. 20, 2019

Rating: 0

Why is blue so damn hard to get? I'm at Tier 2 and my Blue is still at 500/s

Creature Card Idle

Play Creature Card Idle

Nov. 19, 2019

Rating: -1

@jlewis1309 Funny enough, that is not the best you can get, you should only use Pipe for x4 and meat for everyone else. Mine is 2k/s

Idle Scratch-Off

Play Idle Scratch-Off

Sep. 27, 2019

Rating: -2

Bro, there has to be a way for me to upgrade without killing my fingers, Max upgrade option pls.

Incremental Adventures

Play Incremental Adventures

Aug. 16, 2019

Rating: 4

Yea... Changing your full Prestige 1 to get Prestige 2, then the same for 3, really doesn't feel good.

Progress Fight

Play Progress Fight

Mar. 29, 2019

Rating: 0

Kinda stupid that I can't reply to your reply. I've killed Infinity Being enough times that he gives me 394.8T gold, I'm still sitting at 9.5k Souls. I'm also missing a skill after Freeze, even though I did all quests.

Progress Fight

Play Progress Fight

Mar. 29, 2019

Rating: 0

Well, finished the game I guess. Infinite Being doesn't even give souls, lulz. This game is easily exploited with % based damage and infinite scalling gold bosses.

Developer response from TotallyNotAViru5

Infinity Being must give souls, maybe you missed something? And yes, % based damage probably was a bad idea.

Progress Fight

Play Progress Fight

Mar. 29, 2019

Rating: 0

If boss drop skill points, is it only on first kill?

Developer response from TotallyNotAViru5

Nope. Always. But it's getting harder to kill boss. You can kill cat like 5 times and get up to 5 skill points.

Progress Fight

Play Progress Fight

Mar. 29, 2019

Rating: 0

What produces Skill Points? I'm confused.

Developer response from TotallyNotAViru5

Bosses drops it(with some chance). I will add tooltip

Geometry Idle

Play Geometry Idle

Feb. 28, 2019

Rating: 0

I can't import my data from Chrome to Firefox. I started in Chrome, but Chrome eats my CPU like it's nobodies business, so I wanted to play on Firefox, but I can't import it.

Developer response from Barbasu

It should not matter which browser you are using to import/export as long as your did it correctly.

Ogre Dungeon Crawler

Play Ogre Dungeon Crawler

Jan. 18, 2019

Rating: 1

I'm confused, I used Town Portal to return to base, how do I use it to go back to the dungeon?

Developer response from ultimafantasia

will add this in next update for now there is no way. The stairs in the dungeon are always at the same place

Wartune

Play Wartune

Jan. 18, 2019

Rating: 5

Wtf, why is this up on Kong? I rated it 1.

Stickmen Castle Defense

Play Stickmen Castle Defense

Dec. 28, 2018

Rating: 2

The enemies keep inching forward, causing the backline to go melee also, very annoying.

Developer response from DavideG4

Yep, that's intended, enemies eventually sink through the lines, even if slowly

Idle Machine Learning

Play Idle Machine Learning

Nov. 25, 2018

Rating: 3

I feel like the algorithm that was used is very bad. It just keeps throwing random shit and hoping it sticks, it has no concept of success what so ever. How it should be: Determine that the must go to Point A in order for it to be a success, they must do it 3 times in order for it to be considered completed. First priority is time staying alive, without ever going backwards. All cars will always copy the one that stayed alive the longest and randomize it at random points, but limited to 1 second. Once Success is accomplished, the algorithm will now try to optimize it, by making small random changes, now the game will choose the one that succeeded the fastest and use it as a base, it will keep doing that until gets the lowest time possible. It should also remember every "fail" point and NEVER do that again. What this game lacks: The Bikes don't remember failed attempts. They will crash at the exact same pixel over and over again.

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