This game is fresh and very well designed. The rules are simple but engaging, and the races are very nicely designed - their characters correspond well with their traits. There is also light but engaging backstory. Authors should think about creation of mobile version - it is perfect for that and i think it would be quite popular.
After recent updates, game starts to shine. The difficulty is more managable, the game is interesting, it has some fresh ideas and you have some room for different strategies. In my opinion wave stones should blink faster, why should i wait if i'm ready for the next wave? Also, there should be some small bonus for finishing a level with a surplus gold. Maybe 20% of surplus gold added to xp or someting?
I agree with you that the wave stones should start blinking a bit faster. Also, surplus gold to experience is actually a good idea, but we'll need a way to keep the players from exploiting it by selling all of their traps at the last moment.
This is an incredibly good game. The only problem is that since it's a flash application, controls are clunky. Active pause may solve this. I wonder, is it actually possible to join groups ? Would be useful.
I agree with uberpenguin: harsh decisions are an element of being in control, and there always will be those who don't agree with the price. On Last two levels were very hard for me - i almost resigned.
Great game! I truly recommend it. Nice blend of simple yet unique strategy, funny story and pixel graphics. I with it had higher score :)
Short tutorial:
The most effective combo (in my opinion): paladin, both mages and archer. Later all of them have abilities hitting other/multiple lanes, paladin has strong heal and shield.
To heal between levels for free, you can repeat easy level (first or level with wolves) using your upgraded paladin/sorcerer healing. Also you can switch to upgraded shield on the last opponent (he will strike for 0 dmg) and heal to full health.
Thanks for your kindly words. :) Your tutorial contains many of my own favorite tricks (I think the Golem still does a bit of damage even through the upgraded shield though? Not too much, considering how much health Bertram has at that point =)
After a couple of missions (7th?) gun selection freezes and you are stuck with uzi (and granades). You cannot change guns both with keys or clicking on them. Since you cannot equip knife, all facehuggers are lethal (you cannot remove them).
Very nice and fun. Great option for every WH maniac and certain member in the hall of fame. Problems: squad control is slightly clunky. A pause button could be helpful as well as squad "shields" clickable to activate the particular squad. Since the first victory is important, you make the player to replay previous missions to upgrade squads for their important combat (xp). That is slightly repetitive, although replay option - when you can trample goblins with cavalry... priceless :) Overall, great game i hope a sequel will be made.
For everyone complaining about ZAC assimilator (drones keeping the boss away). Actually the solution is to drag them behind the boss, then they will herd him right on your defense.
Once you have built a tower into every possible spot - further play is pointless. It's a sensible base for something new, but it's current state is obviously "unfinished".
Thanks for the like :) Game was very difficult when I added it, but after 500 plays I tweaked the difficulty level and uploaded the new file. I hope it catches up on rating
Guys, please note that you can set the bays to auto-build by ctrl-clicking them. Saves the trouble of constantly switching building panels :)
I would request,hovewer, small update in component factory speed (15-25%), particulary frames build rate. Frame accumulation rate is a bottleneck when building a sensible fleet, and it takes a long time, even with +25% frame upgrade.
Gameplay is medicore (not bad, but nothing special either), but the artwork is superb. Seriously, the magical cat is amazing. I would like to find an additional information about an author, or maybe a gallery link. Or anything :)
Simple concept, but there is something in the creepy atmosphere of the dungeon and an accompanying hope that there is an exit... Plus the game is a bit more tactical than it looks - you must memorise a dungon floor to reach the exit limited resources.
Very simple game. One "level", limitless waves, simple strategy, nice idea, above avarage execution. Fun for the first few minutes, than it gets boring. It could be improved a bit to become good TD with a twist.
Updated version was really fun. In my opinion reverting to an original game, was a bad idea. The system is once more inconvenient and feels half-baked. A pity, since i do loved it - now i don't feel like finishing.
I agree with you that the wave stones should start blinking a bit faster. Also, surplus gold to experience is actually a good idea, but we'll need a way to keep the players from exploiting it by selling all of their traps at the last moment.