Very poor, and sometimes seemingly non-existent, logic for solving puzzles. For an 'Inspired By' game, this one makes little use of the lessons learned from its inspiration. The only 'success' formula pulled was "Point-and-click + Alien + gore." The Visitor had a sensible progression. This leaves no comprehensible reason for half the killings (park and intersection scenes, why are these necessary or story-driven???). Don't forget obscure pixel-hunting. I can only give this 2/5.