Unfortunately, the list of things wrong with this game is considerably longer than the list of things I enjoy about it. Scrolling across the map is a fun drain, yet is utterly necessary to keep new recruits relevant and tax collectors productive. The AI targeting is riddled with priority issues, leading to poor tax routes and constantly being flanked, which perpetuates a need to frequently drag every character on all sides of the map to save your formations from their own bad decisions. And yet the threats created by these problems aren't enough to make up for how easy the game is overall. They just result in more deaths, so more recruiting and more tedious map scrolling. Eventually the game evokes a "why am I even bothering?" response. If the maps were half the size, or even if they were just zoomed out 25%, this game would be substantially more playable.
I'm fairly certain that 4-15 on Hell mode is actually impossible to get 3 stars on. It's very frustrating to get 359/360 stars and get stuck on a level over which I have no control whatsoever. I either have to keep trying and hope for a lucky draw, which hasn't happened in 3+ hours of trying, or go back through the whole 20 hour game again on a lower difficulty. Considering the gameplay itself isn't really that enjoyable, I feel like the game just shot me a gigantic middle finger.
I have loved the bubble tanks games, but this game lags to the point of not even being playable. And I have a pretty darn nice computer, too. I never do this, but I have to rank this game 0/5, and I reserve that ranking only for games that do not function at the very most basic level of playability.
I had to close the window before the last level. When I booted the game up again, it asked me if I wanted to continue or restart. I wasn't sure if I was supposed to pick the one I actually wanted to pick or not...
For the record, "Continue" is continue and "Restart" is restart.
This is a really beautiful song that brings tears to my eyes every time I hear it. I found it on the internet somewhere, and I just fell in love with it. I think it really matches the mood of this game.
http://digmedia.asu.edu/kahley/wp-content/uploads/2008/03/135-rickastley-nevergonnagiveyouup.mp3
When you flip back, let the rocket shoot you straight up for a while. That gives you extra height/extra time to do your handstand. It helps a whole lot.