I don't think this game is being updated anymore, but swashbucklers are kinda broken. They seem to get random skills, and sometimes you can't click on them, it'll just display the last time.
As with the last game, this was amazingly hilarious and interesting. 10/5 stars. Even manages to be good enough for me to overlook a bunch of grammar mistakes, as the game has me to busy laughing to care.
This was nice, just the right level of difficulty. Most games tend to either be railroaded to the correct answer or really vague, but this hit the sweet spot in between those two extremes.
It wasn't really that good. I could tell what the twist was almost immediately, and even then if I didn't it wouldn't have had much impact. It needed a little more build up.
Why do the text screens have timers? Feels like I have to choices of extremes; let the text load really slowly, or click and then read as fast as I can to read it before it automatically moves on to the next thing or closes the menu.
I just can't get behind a character that supports raising sentients like cattle. It kinda feels like the game wants me to root for; or at least not hate the protagonist, but right now I feel like making choices that help him is morally reprehensible on a irreconcilable scale.
Then, make the choices that won't help him... you never know, that could actually help the living humans of this story. I can't say more, because.. spoiler!
Will this game ever have modding potential, ie. could you add units, buildings, beliefs, civs, special modes, etc.? The game is already amazing, but if that was possibly, well, it would be a LOT better.
Then, make the choices that won't help him... you never know, that could actually help the living humans of this story. I can't say more, because.. spoiler!