Games Achievements My Kong Sign In

GregT_314's Comments

Comment

ImmorTall

Play ImmorTall

Feb. 25, 2010

Rating: -1

Beautiful.

madness interactive: Teh Ultimate Mod

Play madness interactive: Teh Ultimate Mod

Feb. 25, 2010

Rating: -1

Glitchy, poor english, no real instructions, no real gameplay.

Take Something Literally

Play Take Something Literally

Feb. 03, 2010

Rating: 0

Red Light / Green Light is still bugged for non-webcam players. The advice "take something literally" is unhelpful for "Circle Me"; the literal approach of circling the word "me" turns out to be TOO literal. Fully Loaded is annoying reiteration of the "reload the game" concept from earlier puzzles; one reload should be enough.

Bob the Button

Play Bob the Button

Aug. 20, 2009

Rating: 0

1/5. If your game isn't going to have any gameplay, then correct spelling and clever writing would be a good start.

Quadratus

Play Quadratus

Aug. 20, 2009

Rating: 0

This is a great simple gameplay concept - real A grade stuff! Now get an artist on board and make it pretty and you've got a hit game.

keep contral bata

Play keep contral bata

Aug. 13, 2009

Rating: 0

Much better than your last try! Looking good as a mechanic. Now you just need to (a) get rid of that fugly font and colour scheme, and (b) put something else in to spice up the challenge - maybe an enemy to avoid? Or blocks that make the wind worse rather than better?

MoneySeize

Play MoneySeize

Aug. 13, 2009

Rating: 0

I love this game now, but I almost quit early because the jumping mechanics were not well explained. Several things are not intuitive - that your double jump refreshes after bouncing off an enemy, and the way the birds work, for starters. More initial support and encouragement for new players would go a long way.

keep contral (easyer)

Play keep contral (easyer)

Aug. 13, 2009

Rating: 1

"Control" doesn't have an "a" in it. Wind boxes can spawn outside walls. Ball drops straight off the screen if you don't jam a button immediately after pressing play - you might want to consider a slightly slower start. Change the colour scheme to something more soothing that suggests wind - pastel blue maybe?

Red Remover

Play Red Remover

Jul. 31, 2009

Rating: 0

Bonus mode is a bit lame. Actually, more than a bit. Good thing the rest of the game is so excellent.

the Game of Disorientation

Play the Game of Disorientation

Jul. 22, 2009

Rating: 0

I think there's the start of a good game here; keep experimenting with the idea.

SunDog 2: EARTHSHOCK

Play SunDog 2: EARTHSHOCK

Jul. 22, 2009

Rating: 0

I died while desperately reaching for the mute button. Which is so perfectly embodies the experience of the game it's beautiful.

Wheres Waldo?® Flash

Play Wheres Waldo?® Flash

Jul. 22, 2009

Rating: 0

Yeah, stating the pictures aren't yours doesn't stop it being a copyright violation. Plus it's a pretty terrible game anyway.

Deep Space Glow: Throttle Up

Play Deep Space Glow: Throttle Up

Jul. 22, 2009

Rating: 0

Got tired of "hit the single button as fast as you can" about two decades ago. Considering that there's no art, plot, or structured progress supporting that concept, it doesn't leave much to recommend.

Vorago

Play Vorago

Jul. 22, 2009

Rating: -1

Lovely presentation, horrible gameplay. Can I suggest that next time you partner up your excellent art/visual design skills with an actual game designer?

Pac-Mouse

Play Pac-Mouse

Jul. 22, 2009

Rating: 1

Needs greater sensitivity over the dots - very frustrating to pass over a dot and not get it. Also you can probably afford to remove the side passages seeing as with this control scheme they don't do anything. Technically neat though.

Platformer Test (Feedback Wanted)

Play Platformer Test (Feedback Wanted)

Mar. 31, 2009

Rating: 0

Needs mute button.

Cloud Jumper

Play Cloud Jumper

Feb. 08, 2009

Rating: 0

Needs a "now loading" screen - and it's full of nice concepts but it's not actually a lot of fun to play.

Doom Rider

Play Doom Rider

Feb. 01, 2009

Rating: 0

This game made my ears bleed. Consider making "mute" the default and let players turn sound on if they're up for some pain.

Platformer Test (Feedback Wanted)

Play Platformer Test (Feedback Wanted)

Feb. 01, 2009

Rating: 0

I love the speed and momentum; it feels fun just to move, which is a good start in a platformer. The bounce when he hits the ground feels odd, though - it should either be exaggerated (more bounce) or absent (no bounce). Also if he contacts the side or bottom of a platform while jumping he falls strangely - he pauses during the fall - I think that's something to do with the way you're converting momentum after he bounces off. Probably you're not adding his bounce momentum to his regular-style momentum but instead processing them separately? Keep it up, I want more!

Random Mini-Game/Maze

Play Random Mini-Game/Maze

Feb. 01, 2009

Rating: 0

Hey man, nice try and interesting concept. Next time around can I suggest you stick to just black and white? Some of the foreground/background combos are eye-wateringly ugly; I think I would have enjoyed it more with just clean black lines.

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate