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Game comments and reviews
Sep. 15, 2014
Some balance issues with units (hard mode, end game): Shamans do not heal 10% HP per shaman, the rate seems more like 50%, needs to be looked into. Ghosts have a bit too much HP/are too fast. Making them slightly slower would most likely be the best solution. Thieves (Shadow walkers) have a bit too much HP for the kind of unit they are supposed to be.
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