Not a big thing, but I logged in, was still in the middle of a hunt. Apparently, an update rolled out but since I'm locked in the hunt screen, I can't get to the menu where I can see update info. It would be nice to still have access to that.
This is a really great game. It's got some real challenge but is still fun. Interesting mix of skills and creatures. One thing is that since all the loot is dependent on RNG and pickups, it can really drop the enjoyment when you start getting bad streaks of RNG luck at the beginning of a run. Especially when shamblers, worms, and all the other stuff start showing up. Maybe add in a trinket from villagers that bumps up the RNG rolls by 1, or even maxes out 1 roll per run. Just something to help offset early bad luck. It would go a long way to alleviating some of the frustration of constantly hoping for good luck when starting out, especially in later runs.
Spooky nickname will give a small happy increase if yes, nothing if no.
Building the gold machine is expensive but will eventually give you +20 gold increases every couple nights with occasional +60 and rarely, +150 increases at night.
LAPIN so far has only been small happy increases and occasional very small gold bonuses.
Vampire crystal is often pop and happiness hits but sometimes +50 gold and happy increases
Kid who wants a coin is -1 gold +3 happy
Wizard is about 50/50 -10/-20 pop and happy hits or +100 gold +20 pop and +10 happy or just +200 gold
Jester eventually gets up to needing 700 gold for +20 happy first night and +10 happy the next.
I'm sure there are a lot of ways to get different results but here are a few:
Always let the kid go exploring. Doesn't cost anything and I'll usually get gold from it and sometimes population growth.
Always let the knight do missions. Even split between gold and pop growth, never seen a negative result.
Ghost asks if this is a castle. Yes gives +1 happy, no has no result.
Keep the robot around. When he leaves he will give you a cog. Don't sell it, let the blacksmith take it and he'll make a sword. Let the thief take it and she will defeat the dragon.
Yarno is the real assistant.
When the thief wants to steal - you'll get gold and a small happy hit.
Let the barber raise prices. You get gold and happy.
Old lady wants to give you profits, say no and you'll get a happy bonus.
Tea will give you a small happy bonus but will eventually cost money.