Can someone do a simple break down if luck is good, or how much points would be required to see a difference? The percentage being .000100 messing me up xD
Thanks!
My only SERIOUS gripe, is that if you are too fast your knights will attack enemies that are dead. So you have to wait for the death animation to complete before hitting the back line. Kinda frustrating to see attacks wasted.
Nevermind, the glitch is, sometimes the reload doesnt work, then it gets stuck and you cant turn the auto stuff off. But if you reload, then manually reload the gun it goes back to normal. But if you try to turn the auto stuff on it just locks up if you don't do a manual reload first.
Ok so this game is very glitched, I did not use an auto clicker.
First, I conquered all of "Narra" without "The hole" from showing up. But the next thing, "The great Mill" Did show up.
Second prices are all over the place. The original gold building I have 102 of, is priced at 32 million. the one next to it is 72 of and is like 170,000 to upgrade. The numbers seem to change when I bring the game back up.
You can hit negatives if you spam click with your mouse to fast.
Great concept would be a really solid game if there weren't all those glitches.
I'm running XP, dunno if thats a factor, but the text in the tutorial runs off the box and requires you to zoom the screen out an extreme amount. On the world map age I had to zoom it to 33% just to read the part about 3 swords.
Edit: Upgrades I mean options like turning the Warrior into knight - samurai, Rogue into a Huntsmen or Assassin, Mage into Cleric or Bard. Giving an option between two choices leaning on different playstyles would be cool to see how different people play it out.
As example a Knight could help stun somthing every X attack.
A Samurie could get a double attack % or every X attack.
A Huntsmen could be a debuffer, stripping away armor, increasing damage dealt by both him and the warrior by X% stacking. Assassin keeping with the dots theme but allowing the dots to crit.
Cleric could be a strong healer, bard could buff the party but have less heals.
The only problem I see is there doesn't seem to be any point to troops. Its more of a money sink to invest in things like Arena, without any payout from teh countries. You not only pay for the troop generation, but then pay for the attack resulting in a huge deficit.
So basically the fastest way to farm gold right now is to just ignore upgrades and putting anything into troop stuff.. >_>
Well if you start a game of Starcraft II or whatever, do you take your 4 resource gatherers you start off with and just wait to buy a barracks, or do you buy more resource gatherers until you got a comfortable flow of money before building a barracks? This game has some RTS-style tactics built into it so it is expected and intended gameplay to focus more on gold and getting dark knights up before you start pouring money into troop production :3 ~Taiga
"Malus" are special units that steal resources.