Higher-level drops are very disappointing. Much better to go with low-level bosses and increase their level than to bother with the higher-level bosses.
No longer earning experience, progression for worlds 3 and 4 are too steep, and no clear differences in equipment. randomness on learned skills makes too much of a difference on challenging levels; perhaps allow player to choose preferred skills to appear more often
Thank you for your suggestion. We will take it into consideration.You can also join our discord so you could directly communicate with us: https://discord.gg/XduANu5
Still losing my entire party to every encounter with 3 Tundra wolves. Can survive most other things without a single loss. These things are still brutal.
Very true, today they will have attack nerfed by 100 pts. To give a better comparison to the player. Thanks for your feedback! EDIT: New patch is out, they have 100 less attack. Happy C&C! :)
You may be able to remove part of the lag by providing an option to remove the "miss" and "resisted" text during battle. This kind of text draw often causes lag problems.
Also: (1) spell advancement does very little relative to the cost. (2) You need some advantage to reducing number of both enemies and your own troops in order to reduce lag. (3) Value of strategy is massively overwhelmed by grinding for gold.
This game has promise, but there are some critical faults. Most have been mentioned here already: lag, grinding, crafting. I find the lack of information on skills to be frustrating. What does "true" damage increase? Do auras impact anyone nearby, or only your own troops? What does "finisher" do? Is armor reduction applied on every hit?
Please add some keyboard shortcuts, especially for sending the next wave and for clicking through the "proceed" box as each new wave is announced. Laptop users like me will be much happier then.
Thank you for your suggestion. We will take it into consideration.You can also join our discord so you could directly communicate with us: https://discord.gg/XduANu5