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Game comments and reviews
Apr. 24, 2012
I'm glad someone finally portrayed the tedium of piloting an alien death machine. The media always makes it look glamorous, but it's hard, boring work. Day after day slaughtering the same meaningless waves of humanity, but everyone thinks it must be a ton of fun.
Mar. 13, 2012
If I mute the volume, it should apply to cut scenes as well. Surprise music is not always welcome
Apr. 28, 2011
Hmm. Gold seems to serve no purpose, so far. There's certainly nothing I've been tempted to buy. Cooldowns don't display properly, the fade fully cover the hotkey, yet I won't be able to cast for a while (leading to frustration that the spell I'm spamming won't cast). I also had an item that didn't equip properly.
Apr. 20, 2011
Easy hard badge. Poison is overpowered.
Apr. 07, 2011
My only suggestion would be a confirmation for quitting (since it's not something people are likely to do often with the life system) . It's right next to the fast forward, and losing a life when you're trying to speed things up is frustrating. Yes, I should be careful where i click, but...
Mar. 18, 2011
So progress isn't saved? Great.
Feb. 25, 2011
I think the reason it got tedious for me was the forced end mechanic. I might be able to make it through all 20 waves...but no, I have to stop at 15. And my reward is that next time I can quit at 16. And then 17... It doesn't feel like the upgrades and gain in skill really matter, so the feeling of doing the same thing over and over wins.
Feb. 11, 2011
79,893,225 Grrr.
Feb. 08, 2011
Has anyone seen my will to live? I seem to have lost it around level 8.
The enemies that did the electricity thing locked things up for me as well. Sometimes just causing a 10 second lag until I had gone through a couple bubbles, and one time locking up Flash entirely.
Feb. 03, 2011
Wait, space stars. I'll bet we aren't going high enough.
Yeah, star collection badges (and others) are broken for me as well. Both in Firefox and IE.
Jan. 21, 2011
Asking for a 5 star rating for giving me a gun that actually makes the game more difficult is an odd touch.
Aug. 26, 2010
Now I have to go back and give the first one an extra star, since it isn't fair to rate them both one star when the original is obviously better. Same broken multiplayer challenge, same bad gameplay, and now without clear card descriptions and with a much less intuitive interface.
Jul. 09, 2010
Finding customized controls in the settings cleared up my main complaint, I'm really glad they added that feature (I wish more games did).
Not bad, but the control scheme kills it for me. Having attack on S has you repeatedly tapping with your middle finger, rather than index (unless you shift your hand over, which screws up the pick up/throw buttons). There's a reason why every other game on Earth puts repetitive, high speed functions to the thumb or index finger.
May. 05, 2010
Great game. These sorts of games and achievements are why I got hooked on this site, it's nice to have a featured game that doesn't feel like nothing but a grind again.
Apr. 29, 2010
Although this game does create an interesting question. Which is worse, when you're unable to play an Ubisoft game you legally purchased because of the terrible DRM, or when you're able to play this Ubisoft game you didn't have to pay for?
I'd like to repeat the earlier sentiments, this game is awful. And the "post time on Facebook/Twitter" crap just makes it worse.
Apr. 27, 2010
One way to get around the hold fast forward is to left click and hold, then right click. For me, in Firefox, it locks everything up until the round is over...while still on high speed.
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