The issue I see with Legendary Prestige is that one long run can prevent a timely achievement of the distance requirement and it does not scale with length of run.
The accumulation of PP is pretty slow in my opinion as well, long runs are earning me only 10-20 PP and that only buys me minimal assistance in hitting my mark again.
It would be nice to know how to prestige/restart a bit better, I don't quite feel like I know where to look.
Side note: I broke the game while selling a chest.
Yeah, while I'm writing a big wikia article, I'll answer here quickly: Prestige is enabled by the portals. The portals generate narrativium, and then after the restart you can use this narrativium to get boosts from the narrativium machines. There are certain hidden rules which allow the player get faster narrativium earning and bigger boosts (the portal placement and the moment of the boost call are taken into account), but I want to leave the fun of figuring them out to the player
Throws an exception on trying to load, never played it before.
"An exception has occurred, but exception handling has been disabled in this build. If you are the developer of this content, enable exceptions in your project WebGL player settings to be able to catch the exception or see the stack trace."
Psssst...
If you want a clean start, find game286025.konggames in your cookies and delete it.
Note: This is for a fresh start only, will reset all game stats.
@ Z1nho: I loop my god cell packets and when I want to collect them, I switch my seller into the loop. My gold per second will jump really high, and then I quickly remake all my chips
Check out my 14x9...
http://imgur.com/a/SRno8
PS: The countdown bar doesn't move in cinematic mode, and it isn't apparent how to scroll the screen when on the larger boards.
Sitting around 1T/sec on 5 14x9 chips. Definitely need things with much higher storage numbers. I am just infinitely looping 200k packages into a spinner loop.
Do your retirees from one prestige not carry over to the next?
If they do carry over, it is not reflected on mine.
If they do not carry over, it would be awesome if it would prevent you from resetting (or provide a warning) if you had less retirees this prestige than your last.
Game is getting more polished each time I check in, keep up the good work.
I thoroughly enjoy the improvements that are being made. It reminds me of another game that started out rough and became one of the most popular idle games ever...
Hmmmm
It would be nice is scouting speed was reduced by the speed stat somewhat, yet relative to difficulty. I spent a little too long breeding and now I am slowly and painfully trying to scout block by clock through very low levels.
1) In game dialogs prevent browser settings from interfering with gameplay, I got locked out of selling items because my pages don't make dialogs.
2) I really like the concept and look forward to details as you bring them in
3) Balance, balance, balance. I recommend you take a hint from KRO and make the leveling faster to counteract the slow build of skills common to RO. Also, a way to make it truly idle (like an auto adventure option) would attract true idle players more.
Will be converted browser dialog on other kind of control, Auto-attack now is working. Working on balance and improves on ui/informations.
Thanks for the feedback
Intro is broken by buying a field before being told to, now I have to wait until I have 2M to find out what the Upgrades are because the tutorial limits me...
Thank you for catching up that bug, I will fix that in the next update