@Supxyz , CD waiting times means it waits until all skills with a cd lower than the indicated value are off cd. For instance, on a mage, If you set it to 10 it will wait until Ice lance, Fireblast, Arcane Blast, and your Basic Attack are off cd.
Having a problem where I cant access my saves.. Last i played was before the badges, and i got the scan badge and have shown progress on the other 2. Any idea what might've happened?
This game breaks so many rules of game design. Collision needs to be consistent, either your tail should be able to collect or your tail shouldn't collide with enemies. Randomly spawning items just reek of artificial difficulty, and ridding the player of upgrades in other temples without informing them is the straw that broke the camel's back.
1 small complaint thus far (only on my second run), if you would be able to place a tower within the discount of a monkey town (aka you have 3600 for a super monkey on normal), you can not place it unless you can afford the full price (4000). Great game though, glad for the reintroduction of double upgrade paths, and the level'em as you use'em approach is appreciated as well. keep up the good work!
3/5. although an entertaining arcade game, the existence of dead ends brings my grade way down. nothing is more disappointing than racing up the proteins, adrenaline pumping, time sense stretching, only to click a protein with only one available next protein: and its taken over by a red axon. When i die, i want it to be because i personally was unable to do something quick enough, not because the game gave me no actions to perform in my position.
Moving objects are difficult to track, and the moving layers were more a nuisance than they were a pleasant effect. Cinematics were amazingly done, and the hint system allows for those less adept at waldo finding to continue play. 3/5
Don't you just hate it when you get exactly twice as many mistakes as notes missed- one for missing a note, another for hitting that button a millisecond too late?
As idyllic as it would be to have the necromancer be the best early class and the monk be the best late class, It all comes down to the Random Number Generator (RNG). Even though a monk has higher odds of leveling a skill, a necromancer with a little bit of luck with the RNG can level his skills just as fast. Since the necromancer has massive starting stats as well as the exp boost from his skill, he can reach the arena with ease and may be considered the 'best' class.
I tested it out. Lvl 10 soldier, 18 def 7 evd, with class skill giving him 38 def, was still killed by a wolf when i activated berserker rage mid fight. It seems the skill must be active when the fight starts in order for you to win.
Quick question about mechanics. If you start a fight with insufficient stats to beat a monster, then mid fight activate your skill so you can, will you still lose the fight?
I found myself dissapointed when i only had around 150,000 points but i was maximum size. I felt as if the only reason to keep playing was for the badge, but by the time i got to 200,00 i was bored and quit.
What I dislike about this game:
Often, it feels like a solve the first part, fail the second, then have to solve the first part again.
What i like:
Everything else.
So, even the guide can't beat some of the levels on par. My perfectionist self is disappoint. I should have known when i managed to get under par on some of the earlier levels.