Love the developer interaction. Given the #1 feedback seems to be "more," maybe try creating some artificially high catch goals for each fish, or maybe adding in a dozen new fish (even if lower quality) without perks beyond awards or medals for catching them?
Heh I appreciate you looking back to put out some more unique feedback, it does help :) I considered the high catch goals and I think it's a good idea in most cases. The only reason I'm holding off is to focus on new prototypes (I have one coming out in ~2 wks), so I didn't want to give too much false hope. If you didn't already catch it in other comments, after a few prototypes I'll be looking at each one's feedback to determine which one to flesh out. It could very well be this game, and if it is then I can finally satisfy all the appetites.
Needs more heads, a tournament, and the story of an upcoming tennis player (you) travelling through the tournaments to become the best. Also, perhaps different racket types? And multiplayer for sure. [+]
For 6,000 -- Ramp 50. As soon as you're off the ramp, level out to 3% Resistance and IMMEDIATELY get your speed up to just under 200. Keep your speed as close to 200 as possible using your rocket without going over. Just keep going until you run out of rocket fuel. Then, wait til your speed drops to roughly 75mph, and change resistance to 1%. as you start to see the ocean, pull back up to 3%, a little higher if necessary, and up and down the last leg of the journey. Good Luck!
Heh I appreciate you looking back to put out some more unique feedback, it does help :) I considered the high catch goals and I think it's a good idea in most cases. The only reason I'm holding off is to focus on new prototypes (I have one coming out in ~2 wks), so I didn't want to give too much false hope. If you didn't already catch it in other comments, after a few prototypes I'll be looking at each one's feedback to determine which one to flesh out. It could very well be this game, and if it is then I can finally satisfy all the appetites.