Bug report: I have -20% Resource use from the ascension skill, and 47% less resource usage from Herbalist and Explorer efficiency skill. When I click on the Druid's stats it says I only have 20% resource reduction.
Bug Report: Double-clicking on an enchanted quest item will change the enchanter to the right type of enchantment, but changes the explorer and herbalist to the wrong material (I think it's setting it to the materials needed before the recent recipe changes)
I think the latest changes to the moon are the last straw. The gap from the $Septillion upgrades to $Nonillion were bad enough, but now they're 20 times farther. It'll take weeks if not months to get the next set of upgrades.
This game has essentially become "pay to play".
Game broke for me. Hadn't checked in a couple weeks, came back to 3.555 quattrodecillion shares. Reset, and found that I started with $0, and the hot dog timer is -14:-08 and clicking on it doesn't pay.
Can you add a button to show "$ to next achievement"? I'd like a way to quickly see what it'll cost to get from 1750-3k banks, or 3500-3750 lemons and be able to compare that to the 100 Pizza or donuts i need for those next achievements.
For us high-score hunters, please let us see our best score on each level on the level selection screen so we know which levels we can best use to improve our score.
The end game was way too easy. If the final enemy can be killed in the first round, something is wrong with the game. I blame shrines, I was doing phoenix for 14k+ by the end.
Get rid of the "Extra time" feature. You get plenty of time already.
Fun bug: You can keep playing when the game is over. You just can't see some of the squares in the middle.
I love the decapitation shot.
A "fun death" mode would be cool where the goal is to kill the guy in a different way each round. You could even add walls and/or ceilings in later levels so you'd have to do something other than a full power shot every time
Way too easy. I got bored before I finished my first game, with over 400,000 points.
It needs to get harder every few levels- whether that's adding a new block or increasing the # of the same color in a row you need to get a powerup.
Click on the herbalist/Explorer's name.