I guess I have max equipment? Kilo multi 1.03, XP for green 2000%, Auto click time 0.55, Decrease time for max speed 10s (this one never increases). It's cool I guess, but I've only been playing for 2 days and EQ is already maxed out. I've only got 23 worthy prestiges for reference.
There needs to be some sort of extra multiplier to max speed. We could be playing for a year non-stop and not even reach 1,000 km/s. Speed upgrades are linear, but cost is exponential. The XP bonus from prestige is worthless, it's also linear and doesn't multiply with LP bonus (only additive). The balance is completely off and needs serious adjusting to have any sort of player longevity before they die of boredom from constantly hitting an early wall.
I like this game, but your recent fixes made it worse. I spent 6 hours working on warehouses, then you fixed them and they are worthless now. I want to split my cows between farm & homestead, but I can't now. Warehouses need a buff so the early game isn't so boring each time we reset, and let us split up cow allocation.
Good game. I have 3 suggestions: 1) Add an equipped item compare window next to inventory item stats when you hover over them, so we can quickly compare items without having to check back and forth. 2) Add "delete all" button for inventory management. 3) Maybe make spell damage based on a % of total mana, so you could stack mana and make a spellcaster type of character, and have them be somewhat strong.
I don't understand this game dev. He removed this game from here and put it on Newgrounds website. I played it there for a while until his prestige update broke my game, and then a few days later he removed it from Newgrounds and put it back on Kongregate. ???
The game was going fine until tier 7. 30 minutes of waiting and still no mutations. Stuck with 6 pairs of green clovers and I'm guessing that I need a higher mutation chance upgrade, but I'm not going to sit and wait for that. The early game was fun at least.
Feedback: For levels with bosses, their normal attacks are pretty weak, but their super attacks are too strong. Sometimes they use them too much in a row and it's not balanced. There needs to be a 3-4 turn cooldown on their super attacks to give us time to heal or deal with the crazy damage.
Misses are extremely annoying, especially when you're using a mana-heavy attack. There either needs to be more info available to the player about accuracy of attacks, or you can implement rings/jewelry that gives +accuracy. I think the accuracy/miss system needs to be rebalanced in general, right now it's too easy to miss crucial attacks.
Your latest update broke the Haste skill so it can be used every 3 minutes. Doing so repeatedly will use up massive amounts of memory/cpu and cause other flash games to grind to a halt.
Final comment on this game: It just completely broke for me on my third prestige today. There's something wrong with prestige and it seems to be saving and multiplying values of upgrades as long as you don't refresh the game during each prestige. By the 3rd prestige everything maxxed out almost instantly, and everything is exponentially going up while I write this. http://prntscr.com/cij0s5
I refreshed the game and my upgrades aren't working. Time reduction was reset to default even though I had the first 2 upgrades of it, and all of my "buildings" are now giving me less than half of the income from before.
Either the skill cooldown times are wrong or not counting down when the window isn't in focus. I had 3 minutes left on the first 2 skills and 30 minutes later when I tabbed back to the game, they're down to 1 minute left.
thank you for reporting that, I will look into that. It has been fixed, the changes will apply next time when you do a lp :)