@Darreck: Protector Cataclysm says hi.
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@Moloto_Matt: Melee units are really lackluster compared to ranged units. If you try to use melee units, then you'll need at least a few ranged units for anti-flying, and even a few probably won't cut it. Focusing on only ranged units allows for potentially even greater damage, due to Protector's experience mechanic. Also, melee units tend to have crap range (I don't think I've even seen a single melee unit with a range higher than 1), again severely weakening it due to both experience mechanic and getting the best bang for your buck. I run a pure-Magi combination (i.e. 3 Magi heroes) and have reached max reputation with Magi and Arkandia, so I'm not some random noob that doesn't know what he's talking about.
@lueed: Yes, that is very annoying. However, it does push you to strategize your deck better - maybe a card is lagging you down, and you should probabl remove it by now. It adds another depth of strategy to the game, as in you have to work around the fact that you can't skip turns.