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Gygaxis' Comments

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Solipskier

Play Solipskier

Aug. 12, 2010

Rating: 2

Great game guys, the mechanic works really nice and has enough depth to provide for meaningful decisions as I'm going through. The losing headphones is a neat touch.

Mouse Megatron

Play Mouse Megatron

Apr. 25, 2010

Rating: 0

Interesting concept and well executed by aggravates RSI in my wrist

VVVVVV Demo

Play VVVVVV Demo

Jan. 11, 2010

Rating: 0

Great game concept, the speed makes it really sit on the boundary of too hard for me but the frequent checkpoints helped that. Only real complaint is I sometimes felt the momentum of movement was a bit too low on friction and it felt like I should have been stopping sooner or had less momentum in the air, that is likely just due to it having slightly different physics than platforming games I've been acclimated too already.

The Company of Myself

Play The Company of Myself

Jan. 07, 2010

Rating: 0

Fantastic game, solid puzzles for the time puzzle/platform genre that is emerging, and the storytelling and integration were outstanding. 5/5

Use Boxmen

Play Use Boxmen

Jun. 24, 2009

Rating: 0

randomly dropping input for like 1s intervals and obnoxious handling of falling off corners is ruining this game for me 1/5

Parcour jr.

Play Parcour jr.

Apr. 05, 2009

Rating: 0

More animations than just a sprite rip from ff6 showing whats actually going will help a lot, horizontal momentum is pretty slow and hurting too it makes things seem like you're just kinda pacing around and then like superfast jumping with the contrast.

Lethal War Zone

Play Lethal War Zone

Mar. 23, 2009

Rating: 0

pathing for multiple tanks attacking 1 thing is atrocious, you have to manually spread them out then assign them one by one to fire on something or they will just queue up and get killed one by one. The resource generation is also painfully slow artificially killing the speed of the gameplay. 2/5

Don't Look Back

Play Don't Look Back

Mar. 04, 2009

Rating: 0

fun game but the lag was pretty ridiculous considering the low visual overhead and procedural overhead of what was going on.

Duck, think outside the flock

Play Duck, think outside the flock

Sep. 16, 2008

Rating: 0

3 puzzles, none well done and bad art assets

Chronotron

Play Chronotron

May. 07, 2008

Rating: 0

needs some work with the actual syncing of current and past events and pulling off tricky jumps past iterations will frequently totally fail at jumps they made while the circumstances are identical. Great game though

Legend of Surf

Play Legend of Surf

Apr. 05, 2008

Rating: 0

the zooming in and out not only isn't quite synced up positionally but it the abruptness of it is intensely jarring 1/5

Warlords: Call to Arms

Play Warlords: Call to Arms

Apr. 04, 2008

Rating: 0

Needs a button to refund your purchases so you can try other setups without starting over as a brand new campaign

Amberial

Play Amberial

Jan. 10, 2008

Rating: 0

quite enjoyable game, the controls are very tight, though the hour spent trying to finagle my way through the spike cavern for the 15th ace for the badge was -1 star worth of frustrating 4/5

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