Great game guys, the mechanic works really nice and has enough depth to provide for meaningful decisions as I'm going through. The losing headphones is a neat touch.
Great game concept, the speed makes it really sit on the boundary of too hard for me but the frequent checkpoints helped that. Only real complaint is I sometimes felt the momentum of movement was a bit too low on friction and it felt like I should have been stopping sooner or had less momentum in the air, that is likely just due to it having slightly different physics than platforming games I've been acclimated too already.
More animations than just a sprite rip from ff6 showing whats actually going will help a lot, horizontal momentum is pretty slow and hurting too it makes things seem like you're just kinda pacing around and then like superfast jumping with the contrast.
pathing for multiple tanks attacking 1 thing is atrocious, you have to manually spread them out then assign them one by one to fire on something or they will just queue up and get killed one by one. The resource generation is also painfully slow artificially killing the speed of the gameplay. 2/5
needs some work with the actual syncing of current and past events and pulling off tricky jumps past iterations will frequently totally fail at jumps they made while the circumstances are identical. Great game though
quite enjoyable game, the controls are very tight, though the hour spent trying to finagle my way through the spike cavern for the 15th ace for the badge was -1 star worth of frustrating 4/5