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Game comments and reviews
May. 07, 2020
Same as others, it crashed at Stage 46 for me, and all progress is gone. Sorry, with any sort of idle content, it HAS to remember its previous progress. 1/5 from me.
Feb. 11, 2020
Completely broken on Chrome. Game is playable on Firefox.
Feb. 10, 2020
AI looks to be broken, all civs pump all their gold into raising armies as large as they can sustain, but don't bother researching, don't build governors and therefore don't expand. Because of that, it's simply a case of snatching up all the barbarians and winning by total production.
Mar. 11, 2019
Seriously? When I started the second day, I was reset to 0 gold, the already planted carrot disappeared, which meant there was no way to make money and I could hard reset if I wanted to try to fix anything.
Developer Reply
Hi Gyrfalcon - the carrot was returned to your bottom UI. Each day encourages you to re-layout your farm.
Sep. 17, 2018
@kyled90 - auto selling items is a (very expensive) option you can buy in the game. There will be a less expensive options that combined let you sell all trash items in your inventory from the questing screen. Questing is automatic by default, if you don't touch anything it'll continue in a second or two each time. Saving occurs every 3 minutes, or you can force a save.
Sep. 14, 2018
My bad, the icon is there, its just really hard to see against some of the backgrounds.
Found a bug - the cash purchase 'Work Timer Icon' does nothing.
Jul. 23, 2018
An OK game, but I notice that in every game I've played, some of the farm fields end up becoming bugged and are never removed, ending up with things like the bottom two rows being all farm fields.
Nov. 21, 2017
Found a bug - if you click the castle lock to only buy as many needed for the next unlock, you're allowed to buy units you don't have the money for, and you'll go into negative currency.
Sep. 26, 2017
I agree, it's stupid in an idle game that you're punished (90% miss rate) for actually paying attention and clicking. And if you hit, you do 0-2 damage. Whoohoo, that was worthwhile. /s
It is just first levels. This will change when you move further and find better bracer. In addition different mobs have different evasion rate. So you can hit someone more often and someone less.
Sep. 11, 2017
Oh, it's fairly well known by now that the star system is bullshit. As long as the game maker pays for it, it won't go below 3.5 stars, no matter how obviously bad it is or how obvious it is that most people are 1-2 starring it in the comments.
May. 22, 2017
Probably because you closed the window (which is stupid, there's no idle gains) and came back. When you did so, it checked how much idle time you could store and set you to the limit... just as the dev warns.
Feb. 28, 2017
Something in your game is maxing out my CPU usage after playing for a short while. Restarting the browser fixes it.
Thanks for reporting the issue. For the freezes, can you please send the following info to help@heroestactics.com or use the in-game "help" button to get in touch with us with the following info? Thanks for your help! Please also send us the screenshots. 1) Where is the game freezing? 2) what country are you located in? 3) Are you using a PC or MAC? 4) What browser are you using? 5) How much CPU and memory does your computer have?
Feb. 15, 2017
So is 3.6 the new 1.0 for paid placement games? I never see one of these with a lower score, despite seeing enough vitrol in the comments to be sure that it's lower then that.
Aug. 29, 2016
I agree with the above. The main advantage of outnumbering your enemy is - surprise! - that you can attack more often then them. In a two on one fight, you should get an attack from each of your characters against one from the enemy.
It seems like the tavern is heavily bugged. Setting up a group causes characters to endlessly walk in place at the guild, and the classes selected for the group never form up.
Mar. 09, 2016
re: Citadel of light level 2 - scroll the map up, you don't stop all the way at the top and there should be a row there you can use to get out of the starting cubby.
Oct. 01, 2015
Nice update, and it's fun to expand the empire to this degree. The much larger array of systems now gives a lot more point to building Force and Availability buildings in larger numbers. I also think that the adjusted land from Included systems and larger number of land buildings means that you can now penalize overbuilding more harshly, as the available land now outpaces the footprint from building in a more balanced fashion.
Sep. 27, 2015
Hey, looks like you already reduced the footprint malus, I'll give it another try but it looks a lot better already
I listen. :)
I think the new footprint restriction/overbuilt malus is far too restrictive. As it is, I hit a point where I can't built anything more at a reasonable price long before I have the infrastructure set up to produce Truth in any amounts.
Please send me your save game so I can see this effect.
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