Haha, I am glad you are here 7 days after the release and not on the release day, otherwise the feedback would've been completely different.
Thank you, Gyruvigaan! I really appreciate it!
I'm tired of how I click a box for my daily reward, and it litterally opens a random one... I clicked a box, and it opened the one beside it. I got 50 gold instead of 5000? Ouch.
When many Chargors are in close proximity, they buff eachother repetitively, leaving the other towers just sitting there. Chargors chouldnt charge other Chargors, or even walls for that matter.
Please fix the SWBattle loadtimes. Over 529k entries and I still cant fight yet, let alone see anything to fight. Solid 9/10. Great soundtrack, could use a few more maps, difficulty is challenging at times but honest. Love the idea and execution was done well. Eager to see if the other towers will get a Rank 7 upgrade as well. Very nice!
I noticed that when an oponnent is disabled via head or body injury during auto battles, my teams AI still attacks them until they are considered executed. Another good addition would be a speed button! Totally addiced to this right now and I haven't the slightest idea why, so good work!
Animation is next to none with the cute movements, music is good, strategy far exceeds normal tower defense games. Love the extras and challenging side missions. Keep games like this coming and the TD community will love you for it. Needs a speed button, as many have already said, but i found i barely had the time to allow myself to click for the next wave. 5 stars.
I find that being interactive with protestors, construction sites, and ex-employees is actually detrimental to the distance in which the boss travels. Just leave the mouse be and you will get the better results than participating. All in all 3/5. Seen it, done it, but very good try.
Haha, I am glad you are here 7 days after the release and not on the release day, otherwise the feedback would've been completely different. Thank you, Gyruvigaan! I really appreciate it!