Really nice game, a bit grindy since you're mostly kiting enemies around and searching for a good combination of items while not dying until you're a high enough level to have the right bonuses, while weapon enchanting tends to fail a lot. Your best combos are either the ranged staff that lets you teleport and slow/trap groups of enemies or a sword and shield letting you dash around and heal consistently. Gold quickly becomes pointless with the way enchanting, doesn't, work and therefore so do the crates scattered around.
I'd like a way to survive battling groups of enemies and archers and being able to heal up afterwards, perhaps a mechanic of just standing still for a few seconds would give you quick regen. As well a more reliable way to pick upgrades. If I'm going for a certain approach I'd don't want to make 15 runs to get one or two points because everything I earn is scattered randomly into all of the possibilities, and worse on weapon enchanting locking out what I would want.
For large populations make sure to build farms, which require waters which means at least a few wells, and having stockhouses nearby can probably help a bit. Built castle with 20+ pop with 4 farms, originally setup around springs 1 each side, and 999 food in storage.
Just me following the tutorial that created this: http://www.kongregate.com/games/GregoryCarlson/the-button-how-to-use-the-kongregate-api
Streamed/recorded at: https://www.twitch.tv/themathbuilding/v/111611366
There was a percentage slider somewhere!? WTH, I just beat the game at 100% the entire time on medium (well, easy for the last level...)!
I imagine that would have made things a bit easier....
not too bad, suggestions:
Let me die...
Make every 'character' able to be interacted with (eg. pirate)
Don't let me walk off the far edge and have to restart. Or, actually, don't let me walk off the edge at all.
"You Win" has no gravity...if that's not intentional, you should probably fix that (and at the least give a way to get down again...)
the pirate is a background object and i made it with the platformer kit oh and im not good enough at stencyl yet for leting him die and "You Win" shouldn't have gravity because the character isnt even part of it really it just started right away with that.
hm...is there a reason to do anything other than spam 'x' until the Boss where you time spam 'c' to take advantage of the now existent knockback and longer range to avoid any damage (and maybe 'shift')...?
Instead of increasing health, maybe have multiple enemies (at least one on each side) and let the weapons attack behind as well (I'm going to assume that they don't currently), and of course match the animation to which enemy gets damaged first (and maybe decrease the health before playing the animation?).
hm, so I skipped sniper and went to flak then electric then flamethrower.
Most of the lag I got was from when I got hit, so not much of a problem since it's far too easy to just jump over people and spam click for headshots, perk for small guns and cheap weapons are fairly worthless since this is so easy. Level 19 beat on first try, died within 20 sec on lvl 20 with flamethrower and practically maxed stats with 200k score and hit the option that didn't 1/2 my score... apparently Kongregate doesn't show it though... I quit (I don't like diff jumps for no reason)
decent game, bit laggy until I turned down the quality; still the lowest I saw my health go was ~59.
heal cost uping is annoying but not a major issue, since the game is fairly easy.
repetitive after a few bosses, and large amount of enemies actually make you prefer boss battles due to their simplicity (aim and fire until dead).
There's no way to switch between arrows but they don't do anything special except deal more damage/cost more, so you'd never use the cheaper ones (except ice/fire). By the time you _can_ use the more expensive one's you can afford to.
and you also can't sell your last bow even if it would allow you to buy a better one that 'turn'...that was quite annoying (twice). Oh and I picked up the last bow before I could actually afford it... makes me think I could have not even bought the others so.... why not just upgrade 'damage' rather than multiple bows and arrows that did exactly the same?
not bad once you understand what each unit is good for (specialists and grenadiers for taking buildings, infantry and machine gunners for defense, and assault and snipers for holding/open ground)
I got bored after taking half the map and stopped though...
having to select each unit individually was awkward at first, then comfortable, then tiresome...a drag to select or being about to group them would have made it a bit easier but since I got bored so early, eh.
the pirate is a background object and i made it with the platformer kit oh and im not good enough at stencyl yet for leting him die and "You Win" shouldn't have gravity because the character isnt even part of it really it just started right away with that.