Just one thing for the programmer of this gane(s)
if (last_foe_spawned && no_foes_on_screen) end level
Too often i kill the last enemy and have to wait for another 5 seconds just to know that finished the level.
Let me buy 200, 300 hell, i would buy 500 crates when the prices are good. I couldn't do it because buying 30 crates at a time just isn't fast enough to buy 650 of em before British get their panties in a twist.
Feels like the cue marker is drunk. It goes fast, then it goes slow, then it decides to jump forward a bit. Why cant you just make the notes further (or closer) apart?