Search for your favorite games...
Game comments and reviews
Jul. 07, 2013
easy till the point where the creeps go through walls...
Jul. 06, 2013
100% for an alpha 10% for a game
lol, I can't even get through lvl 2 of tutorial ...
Jul. 05, 2013
not bad, but: 1. increase visibility on the battle field. sometimes its hard to see what unit you select 2. introduce some kind of overview screen for the cities 3. Id love to be able to zoom out
Jul. 02, 2013
nice for a start. keep it growing ;)
very limited game. all you can do is choose when to send troops from a checkpoint. - a checkpoint can only hold a limited number of units. You get no indicator on how full it is. no mouse scroll. you do not see all of the battle field. if the enemy manages to block your troops outside your vision, you cant do much about it, no heal etc possible. and your view is very narrow. towers are mostly of little use since their fire area don't cover a checkpoint, so it can only fire few shots before the enemy is out of the reach. There is also a lot of luck involved: 1. shop items can be overpowering to almost useless. 2. the enemy might or might not be exactly the counter your current checkpoint composition. Doing same strategy lets you win easily or loose terribly. the health bar is below your units. allowing me to guess when to heal my units. menu (and shop) sometimes fails to pause the game.
Developer Reply
you can use your mouse to scroll by click and drag it on the minimap (top right of the screen), you can 'see' the battle through this minimap too. Thank you for the feedback.
Jun. 22, 2013
one migt think, if you get close enough to the moon, the gravity will do the rest...
Jun. 20, 2013
not complicated, multiple solutions possible. I like it :)
another game without mute....
another game without mute...
Mute added
Jun. 16, 2013
remove circles?
Jun. 15, 2013
another game without mute?
Jun. 09, 2013
we're so advanced that we can see the enemy full 5 seconds before they attack us !!!
Jun. 04, 2013
I hate the controls... You either are fast or precise, not both...
btw, sometimes, using the upgrade all button let cash go below zero
air is just killing me =)
Jun. 03, 2013
all levels should be beatable without loss
do we need to reinvent a wheel? (-) send next wave (-) tower attributes: damage, shots/sec, range, freeze?, splash?, effect length? (-) upgrade data
Jun. 01, 2013
speed mode is unfair, 4 seconds is barely enough to react...
May. 31, 2013
plz increase visibility, you cant see a lot of units crawl over paths. and the hp bar is atomic...
Log in to access your games, badges, and more. Create an account to track your progress, earn badges, and join the community.
Use at least 10 characters with a mix of uppercase, lowercase, & numbers
Please check your email to verify your account. You'll need to verify your email before logging in.