Still think Rob and Rise are too unlikely. Oh, did I really say that? What I meant was, "Whose idea was it to have achievements based entirely on chance?" Silly flaw in an otherwise damn good game.
Hostile Arena is REALLY bugging me now. I have every other box for the hard badge but hostile arena gives me 100 pts EVERY TIME, however well I've actually done...
Also, it would be nice if, in the case where an enemy is sticking their hand round the window and firing blind, their accuracy was affected in some noticeable way...
Hostile Arena keeps bugging out. Halfway through wave 5 everything gets jerky and i don't get responses to me releasing the spacebar or firing for several seconds. Even when I manage to survive that, as soon as I kill the last member of wave 5 the game says challenge over and gives me exactly 100 points independent of who I've killed...
Maggotheart, shush - awesome game, which is a CHALLENGE - ie it is meant to be hard. It actually doesnt take long to be good at it though, if you give it a try. Only complaint, I seem to have lost my badges.
Ok, so maybe the physics aren't entirely terrible - maybe it IS the impact of a falling brick that causes towers to wobble - this should be made clear in the instructions. If it's not bad physics, then it is at best extremely misleading and leads one to believe he is playing perfectly when in fact he isn't. Either way, it is a major flaw in the game that should be fixed.
Physics IS messed up. I checked. I put blocks only with completely neutral weight (ie. even on either side of their centre) directly on top of each other, and yet the tower still fill over. THis VIOLATES THE LAWS OF PHYSICS. fix it.