How in the world is a time-sink Flash game laggy? Fix the Engrish, put trading items in (the flat-out "pay to even be competitive" model has no place on Kong), and fix the memory leak. I guarantee it's from the chat window. Run this game for a half-hour and roll the dice that you can see anything other than choppy freeze-frame.
Absolutely fantastic concept. Still an early product though- buggy (especially once you get the strangelet), the art objects need upgrading, a better interface. Just some spit and polish and you've got a fine game.
Suggestion for impossible difficulty- when scouting a square, instead of keeping that square scouted for the rest of the game- after 5-10 turns, the question mark goes back on the square (although it can remain unshrouded). Adds a layer of difficulty, plus more plausible reality.
Also, adding more than one art model for each type of building would punch up the visual impact.
thanks for the comment, we will look into balancing the requirements!