It would be nice if something in the game explained what made you get Expansion Points. (Either a blurb in Info, or something to indicate progress toward the next one, so the player could figure it out).
Didn't buy the 'Auto Seed Planter' when I Reset. But I accidentally turned it on anyway, can't turn it off, and can buy it every time I open the Special Shop (I now have a few hundred negative diamonds). Also, I won several diamonds from gambling, eventhough I hadn't unlocked that ability yet.
If you work up to tier 8, you can breed your plain tier 8 clover with a plain tier 1 clover and get every variation in tier 1 pretty quickly. Then you can do an 8 with a 2, an 8 with a 3, etc.
I filled up the first 8 pages of my museum in 3 or 4 hours, but my tier 9 clover isn't mutating. I'm waiting on the next "Mutation Chance" upgrade, which I think will be an 8 hour wait (it costs 4.560^8 science, and I'm making 5.881^7 per hour).
It's a fun game, but the 8 hour wait immediately after 3 hours of no waiting is awkward. (Unless there's something else I'm supposed to do, and I'm missing it.)
To blind the hydra, "unleash" is not as good as "flare". The upgrade that increases the stun chance for "thunder" is crucial (you've got to stun the nukes). The "survivor" and "angel" upgrades are a waste. The "Bunny!!!" upgrade can sometimes cast regen on dead players and have it be effective once you bring them back, so that's not bad.
It would be nice to see stats at the end (how much $ spent, how many of each type of rock you've mined, total auto-click income, total manual click income, etc.)
It's based on energy :P