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Game comments and reviews
Jun. 15, 2012
Very, very good indeed. Everything is perfect: graphics (especially graphics), story, persons, gameplay. I sure you have been doing it for quite a long time, hm?
Developer Reply
It took us a whole year, but it was a busy year. Full of expected and unexpected changes :)
Jun. 06, 2012
I've ones seen (in a similar-type game) a button in missions, which allowed to spend whole energy at ones. I think it could be the same here (and as well as with raids), hm?
May. 23, 2012
The banking system could be developed by inserting interest, depending on how much money the user have. for example -- up to 1k -- 10%, 10k -- 5%, 100k -- 2%, >1m -- 1%.
May. 07, 2012
how to start a map again?
Dec. 18, 2011
I hope it's not the last one! I've just need to study trigonometry a little bit (as well as English)) and I hope I'll make at least one stupid game) Oh, my mistake, I should say thanks first! Thanks a lot!!!
lol, you're welcome. I'm glad to be of help :). The fifth one will be the last one for a while. (I may do a second set focusing on platformers when SW2 comes out).
Dec. 04, 2011
a little something) in the "controls" codes may be such a thing that in "when it collides..." you must place "fade out..." in the first position. otherwise you will be immortal)) at least in my version of "stencyl" P.S. Must i say that tutorial is great?)
Sorry, I assumed that the default was "fade out" for everyone for the first position. I'm glad to see that you are playing around with the coding though, tis the best way to learn :)
Nov. 29, 2011
thanks for tutorial! I now can (at least start)) to make my own game! I'd like to see more tutorials made by you (i can't stand those developers program tutorials)). Thanks again!
I'm glad to be of assistance :). Tutorials 3 & 4 will be up as soon as I can, but life is very busy right now, so might be a bit.
Nov. 24, 2011
Is there are any tables about units weaknesses and err... strong places?) because sometimes we have to fight with troops, which our races don't have. For example, I'm a human and there are Dwarwen Immortals, which are (as far, as I remember) Elite heavy melee. There no such unit in my army, so i can't see it's advantages and disadvantages. If there are one, please, throw me an address of it) Thanks.
Nov. 21, 2011
Thanks a lot! I've already tried to raid with them)))
I don't know if there were a question like this, but how can I scout the enemy? i just need lots of scouts and everything will happen automatically?
Sep. 01, 2011
eminem8139, there are no russian flag too, but I don't see a problem in that)
Aug. 31, 2011
Fitst time 17:04 Yeah!
Aug. 30, 2011
It's only means that the game is refreshing or new updates are coming!
Aug. 27, 2011
I have another idea. Because of fast running out of money (in which I suspect mayor)) could it be possible to gain more money from selling good materials. For example, wood. To produce 3 amounts we have to waist 200 coins. If we sell the directly we will gain 15 coins(5 coins for each). Then we are making planks of them. Each plank cost 10 wood. So we have to make 3 wood at least 3 times (if we have one spare log, if not 4 times). so we spend at least 600 coins + 1400 for crafting = 2000 coins for each plank(directly selling 25 coins). My suggestion is to make a "market of processed goods" or to make some kind of public sales. The last one will make game more multiplayerish)
Aug. 26, 2011
May be caves should be refreshed every... well... month. because i'm recently running out of coins and don't really want to waist crowns on them.
Aug. 23, 2011
Great game) waiting for new areas)
Aug. 10, 2011
is there any big gunners and nurses in the game? I just want to know, am i to have some free space for them)
Not yet :)
May. 02, 2011
Описание жжёт) steppe -- это степь как я понимаю, а Prokachay -- прокачай?))) Вообще игра не плохая) Game's not bad)
Apr. 29, 2011
It could be a great idea to add a enemy counter, or smth like that)
Apr. 18, 2011
Sorry, not 24th. but 22nd =)
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