Any plans to implement highscores for the time attack section? I really have no idea how to compare the times I get with what is considered "good".
Thanks!
Most of the scientific material is accurate, which is surprising for a flash game.
Would've liked more difficulty/not just making a bunch of stuff and auto-win.
Last levels was beaten by getting enough resources to make 50 Toxins at once, and just mass producing. No defenses.
5/5 :D
I liked the first game because the abilities you unlocked progressively made you go faster through the level, while giving you access to more stuff. In this one, it's just get power-up, find what's unlocked, progress. The first one also had the dilemma of choosing to kill enemies or not, to save time, which was a big issue in a speedrun. There's a major issue with the helicopter once you get the double jump, when you try to flutter but you jump and hit electricity or something, which is quite annoying.
All in all, good effort, but not as good. D: