There are many aspects of the game that have improved since the last iteration, and i got to admit that its a whole lot more fun than the first Idle Raiders, but man, you really have to work on your games' UI! its not as terrible to make it unplayable, but improving the UI and how the players interact with the game will make it a whole lot better.
Quick question: Does attentiveness increase the overall QUALITY of the dungeon alone, or does it increase all of the stats, resulting in a higher rank, but higher difficulty dungeon?
In the current version, it increases the overall stats of the dungeon. The "treasure quality" of the dungeon is based on those stats. (So it is higher difficulty). In a future version (maybe 0.3.11, maybe a bit later), attentiveness will affect how long it takes to explore for a dungeon of set stats (instead of simply upping the difficulty).
SUGGESTIONS FOR TODAY! --- Improvements to 'Items' Menu -- 1. Add extending lists for each type/tier of item (I.E, Base items such as rivets and handles get their own, iron, steel, mythril and so on get one list for their items, to make things more tidy) -- 2. Apply same listing feature to the Recipes menu, and instead of showing a [known] and [select] buttons, replace unknown items with a darker color, and selected items with a brighter colors (with the unselected, known items in a standard color); So these are the suggestions for today, I've even made a few sample images! Feel free to check them out at 'http://i.imgur.com/0XjWap1.png' and 'http://i.imgur.com/99UEp1j.png' -- Stay tuned for more suggestions in the close future! Halno out. (i'm proud of those sample images though)
Hey there Kesac!
I've sent you a PM, but guessing on how kong's inbox work, it probably hasn't gotten to you.
Anyways, please read the message when you can, and get back to me!
The game has a not-very-nice curve when you reach the 'end-game' stage, making further progress extremely time-intensive; also a few of the 'Success' achievements are... Impossible (The last of the 'shoot' series, even if you're shooting 10 bullets per second, it would still take over 16 (!) years to accomplish!)
Draco's Lair does not have a boss? I was seriously expecting a huge multicolored dragon that would drop some item with absurd damage/crit bonus (Seeing you only get HP orientated items in draco's lair)
I've encountered a glitch, sometimes when using Fast Forwards repeatedly some of your soldiers won't attack nor react to being attacked... therefore dying as they won't defend theirselves
Maybe offline money earning based on your troops' stats?
Another nice thing would be a 'Reset Currency' that you get each reset based on your troops' equiped items, progress so far, enemies killed and etc; that can be used in a shop of sorts to buff loot drops and damage/health multipliers
Reached a point in the game where everything becomes boring and slow; at about 20 Trillion XP... really, it ends at about here. getting the last Rank isn't as exciting as it sounded in the beggining and most of the Success rewards would take days and days
You should add Prestige Upgrades for weapon factory, maybe one called "Automatic production" which unlocks auto production (Since its already unlocked when you buy it) and one called "Industrious production" which will make the production times of all parts/weapons the same when Auto-production is on. (So some parts will increase production time but a lot will decrease) and maybe 2-3 upgrades to reduce production time, maybe each for 25% (1.25x)?
a suggestion: HOTKEYS!
1-7: Buy Tower
U: Upgrade 1 (Can be comboed with Shift, Ctrl or Shift+Ctrl for multibuy)
Directional arrows: Select next tower in designed direction
Delete: delete unit
Enter: confirm delete/enter menu when unit is not selected
Hey there
Im halno, Im a stand-alone pixel artist and i have no interest in funds (that means i work for free) So i liked your game a lot. but theres something it lacks a lot. that is graphics. it looks very bad. If you are interested in making a "Idle Mine 2" Contact me and add my skype. I'll start working as soon as you wish me to... Or you could also just update the game to add better art. you know
In the current version, it increases the overall stats of the dungeon. The "treasure quality" of the dungeon is based on those stats. (So it is higher difficulty). In a future version (maybe 0.3.11, maybe a bit later), attentiveness will affect how long it takes to explore for a dungeon of set stats (instead of simply upping the difficulty).