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Halsh's Comments

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Homerun In Berzerk Land: Berzerk Ball

Play Homerun In Berzerk Land: Berzerk Ball

Dec. 21, 2010

Rating: -8

Found being unable to specify which items to not use was a giant pain in the ass, as I'm currently stuck with 1 item I don't want to use being used instead of a different item, out of the possible 3 items you can use at any given time. :(

Bloons Tower Defense 4

Play Bloons Tower Defense 4

Jan. 29, 2010

Rating: 0

Unlike other games, the "premium" content isn't half the game, it's just little add-ons you can get to offer different gameplay bonuses. It's not like they're sayng "Here, have a single level and 3 towers, everything else requires you to pay for it.".

Anti-Idle: The Game

Play Anti-Idle: The Game

Jan. 10, 2010

Rating: 0

Would be nice for an upgrade to auto-collect from trees, with an option to auto-buy the same tree when it runs out of uses or expires, with a cost of x2 time to grow each fruit. Or something along those lines. Otherwise, nice game. :)

Gray

Play Gray

Jan. 08, 2010

Rating: 0

This game is about whatever you want it to be about; stop trying to tell people what the game is and isn't when it's open ended. What you see from something may not be the same for someone else, and with such an open game, you can take it in many different ways.

Creeper World Training Sim

Play Creeper World Training Sim

Dec. 25, 2009

Rating: 0

Even if it's just a demo of the game, not making it much of a challenge gives the impression that the full game, that we'd have to spend money to get, would be equally easy, regardless of whether this is true. If you're going to make a demo, let us taste a tiny portion from each tasty bit of the big pie of the full game, otherwise we may end up dissapointed and choose to use our money elsewhere.

Creeper World Training Sim

Play Creeper World Training Sim

Dec. 25, 2009

Rating: 0

Gotta say, awesome game. Also got to say, sadly, that pretty much every level is too easy; this was mainly down to the painfully slow rate at which the creeper, well, creeps. If it accellerated as the game went on, the game would gradually get much harder and eventually overwhelm me regardless of how much defense I have, while at the moment I only need 4 defense buildings to stop all incoming damage on the final level; if that's how it's ment to be, fine, but you're selling yourself short of an awesome game.

Sonny 2

Play Sonny 2

Apr. 29, 2009

Rating: 0

I don't really see why the turn-based combat was replaced with real-time. It doesn't really add anything to the game, if anything it takes away from the play experiance. What about us who like to do a turn, then go to another tab/window/program and do something while the turn is carried out? This penalises us for not sitting there like a lemon, watching the game play out with us having no way to effect the game until the next turn. Have to say I wont be playing it here out of choice, and probably wont touch it unless there's a good reason to do so; the other uploads from you of Sonny 2 are simply better, in my opinion. Then again, I only played the first fight, got completely turned off by the real-time combat and left the game.

Space Battle

Play Space Battle

Mar. 25, 2009

Rating: 0

Lots of potential in the game, but as has been repeated alot, the lag makes it unplayable. There's no repair function (Whether a button or a building to place) and so all units are effectively condemned to death. I do likes the fact the towers can move, just needs quite a bit of work.

Frost Ninja - Training Grounds and Zombie Survival

Play Frost Ninja - Training Grounds and Zombie Survival

Mar. 25, 2009

Rating: 0

Nifty little game, the zombie area as well as the standard game both have alot that could make it better, but you already knew that. In terms of attacks, the sword throw makes it far too easy (Why go to melee range if you can range them and still deal the same amount of damage) and the freeze got a little annoying: why can't I move when I have freeze selected but not using it? Is that a bug or intentional?

ButtonHunt 2

Play ButtonHunt 2

Mar. 05, 2009

Rating: 0

Mouse detection on the boulder part is off, as you'll die with your mouse not touching anything.

Death Dice Overdose

Play Death Dice Overdose

Feb. 08, 2009

Rating: 0

Death bug: running into dissapeared dice will sometimes kill you. ... Fix it asap please, makes you die in random spots.

Super Crazy Guitar Maniac Deluxe 3

Play Super Crazy Guitar Maniac Deluxe 3

Jan. 07, 2009

Rating: 0

The controls are unintuitive, and some of the key presses required don't synch up with the music. If you want to try a GH ripoff, get the buttons synched please. Also, the difficulty through the songs are too varied. Some of them start off hard, get easy, and then get hard again; and that is not talking about the long notes..

Epic War 2

Play Epic War 2

Dec. 26, 2008

Rating: 0

Main problem for me so far is the auto-fire. It's just plain annoying the way it's done, why can't you just have the arrows constantly fire, all the time, unless we tell them to stop? (And why would we want them to stop, they don't damage our troops now..)

Eternal Red

Play Eternal Red

Dec. 08, 2008

Rating: 0

Did nobody with any sense of time play this game? I sit there, bored, while waiting for stuff to die. Whee.. I think I'll go watch paint dry, may be somewhat more fun than this. Seriously, get some people to try it who even have an idea of the concept of time. It's. So. Boring. Waiting. Cannot. Stress. This. Enough.

Feudalism II

Play Feudalism II

Nov. 20, 2008

Rating: 0

Very simple, very easy, very annoying, very grind-oriented. Also, the army selector/creation system makes your arm tired after a while. In general, get some good play testers next time, the majority of the annoyances would be found by any half-competant person playing the game.

Warfare: 1917

Play Warfare: 1917

Oct. 18, 2008

Rating: 0

ArmorGames are known to only release demos of games, and try to force you to their site. It's nothing new; not saying it's good though.

Ether War

Play Ether War

Oct. 12, 2008

Rating: 0

The game is very repetitive. All you do is kill kill kill, upgrade cannon, kill kill kill, upgrade cannon again, kill kill kill, upgrade allies if you want otherwise upgrade cannon again. Repeat until maxed cannon. From there, you can pretty much beat the game. It's easy, simple, boring, repetitive and has no replay value. If you think of making a sequel, have a tech tree atleast, with atleast 2 paths, with more being preferred. Try to make it so any two experiances wont be the same. Also, try to make it so Hard mode is actually hard..

Pandemic 2

Play Pandemic 2

Jul. 25, 2008

Rating: 0

I just wrote a huge comment, but it seems it was eaten. So in summary: (too lazy to re-type it) Rethink your design detail, this game is nowhere near finished. If you didn't know, hurricanes do not happen in East Europe. If you thought they did, go back to school. It neither fulfilled criteria of simulator or game. Please find out what you want to make before you make it. If you want to hear more rants, just PM me, I'll happily rant your ear, nose, and any other part of your body, off.

PlanetDefender

Play PlanetDefender

May. 21, 2008

Rating: 0

O.o I see some shiny new badges.. Bad thing is, I've got to go through Apoc mode, again, to get the badge.. Damn I'm going to be bored.

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