Is there something wrong with how dark matter works? I buy an upgrade for 2 DM, the cost stays at 2. Then I ascend, and the cost has jumped to 7. Is it supposed to do that?
You should add a small variance in direction when a ball bounces. It's annoying to see balls bounce straight left to right and never get close to your pop zones.
Fun little game! I enjoyed playing it though to get both victories and then complete everything on the map. My suggestions for more on this game: 1) Stone production is lacking, particularly after completing a win condition, not a big deal if there's no more game. 2) Magic and Science could be used for something else. Maybe global boost to a type of production, or converting resources. 3) At some point after you win, another problem could arise. If you won with magic there could be radiation leakage coming from one of the mining research places. If you won with Technology, the standing stone could start releasing corrupting magic. Either way it would lead to a new spreading problem that would start from somewhere in the middle, and spread in random directions. You also introduce alternate resources/mechanics to try and counter the new threat.
I've just lost a days worth of progress for the second time due to a power outage. Is there anything that can be done to jump me back up to where I was? It's not like I could save before a power outage, they aren't really planned.
Thanks for liking the concept, I will continue to work on the game, and definitely improve the user interface. If you have any ideas on how to make the game more friendly, and the UI to make more sense, please tell me. Thanks for trying the game out though, and commenting!
Good concept, but needs some work. My suggestions to help improve it: 1) Scroll of Discipline should remain active, not be a 10 second buff. 2) Grinding levels for exp and loot should be available after floor 5. 3) Heroes behind other heroes should take less damage, I'd say 33% for each hero in front of them. So the cleric would only take 1/3 damage if the archer and warrior are alive. This would balance nicely with the attack any and attack all monsters. 4) More housing, or more housing earlier. 5) Costs increase too quickly. Lower the cost multiplier.
Keep it up, great potential!
Fixed. Sorry for adding bug.