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Game comments and reviews
May. 01, 2020
Another worthless precision jumping platformer.
Aug. 26, 2019
What does Potential for Jems mean? Also, what's the difference between normal tower jems and random shot jems?
Aug. 25, 2019
Yeah, with this latest update the slimes don't die at 0 HP, they go into negative hp and just keep going.
Developer Reply
Fixed. Sorry for adding bug.
Jun. 17, 2019
There should really be a sell option in the bank.
Mar. 10, 2019
For level 13, don't forget that your axe will return to you through walls.
Aug. 24, 2018
Why no mute?
Aug. 22, 2018
Is there something wrong with how dark matter works? I buy an upgrade for 2 DM, the cost stays at 2. Then I ascend, and the cost has jumped to 7. Is it supposed to do that?
You should add a small variance in direction when a ball bounces. It's annoying to see balls bounce straight left to right and never get close to your pop zones.
Fun little game! I enjoyed playing it though to get both victories and then complete everything on the map. My suggestions for more on this game: 1) Stone production is lacking, particularly after completing a win condition, not a big deal if there's no more game. 2) Magic and Science could be used for something else. Maybe global boost to a type of production, or converting resources. 3) At some point after you win, another problem could arise. If you won with magic there could be radiation leakage coming from one of the mining research places. If you won with Technology, the standing stone could start releasing corrupting magic. Either way it would lead to a new spreading problem that would start from somewhere in the middle, and spread in random directions. You also introduce alternate resources/mechanics to try and counter the new threat.
Mar. 29, 2018
It would be nice if you could select a ring to highlight it, make it easier to see the numbers in that ring.
Feb. 15, 2018
This game really needs an auto-battle feature. It takes way to long for the grind.
Feb. 14, 2018
I've just lost a days worth of progress for the second time due to a power outage. Is there anything that can be done to jump me back up to where I was? It's not like I could save before a power outage, they aren't really planned.
Feb. 08, 2018
No Mute, No Play!
Jan. 22, 2018
If only there were negative stars!
Aug. 06, 2017
This game has some potential, but the interface is so unfriendly that it's hard to play.
Thanks for liking the concept, I will continue to work on the game, and definitely improve the user interface. If you have any ideas on how to make the game more friendly, and the UI to make more sense, please tell me. Thanks for trying the game out though, and commenting!
Apr. 05, 2016
Good concept, but needs some work. My suggestions to help improve it: 1) Scroll of Discipline should remain active, not be a 10 second buff. 2) Grinding levels for exp and loot should be available after floor 5. 3) Heroes behind other heroes should take less damage, I'd say 33% for each hero in front of them. So the cleric would only take 1/3 damage if the archer and warrior are alive. This would balance nicely with the attack any and attack all monsters. 4) More housing, or more housing earlier. 5) Costs increase too quickly. Lower the cost multiplier. Keep it up, great potential!
Mar. 16, 2016
Deer Dei! Why no mute?!?!
Jul. 30, 2015
N0 MUTE. NO STARS.NO PLAY.
Jul. 25, 2014
No mute, I can't give it more than one star.
Jun. 11, 2014
No mute, one star.
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