a bit misleading that it is "world 1" if there is nothing more but if you intend to add more later then fair enough, can't really help that a teaser only have a small portion of the full structure
You are right! There was World 2, actually, but it was not balanced and unfinished so i cut off it before uploading. That's why it called World 2. Thank you for comment!
so a few things:
1. If you have the creativity for it, you could make a "reincarnation" reset after a person has reached one of the endings or gotten a specific amount of bonus multiplier.
I imagin a mechanic which allow you to basicly start the game from scratch but at a higher "social" class (as in before you were a peasent, now you start as a merchants son, then a knights son, lord, baron, viscount and so on up the noble ranks.
Of cause every step has new jobs and quests for you to fulfill.
2. You need to double check your English, it's fair enough to make flaws but you are clearly so unfamiliar with the language that you need to double check it to make sure you reduce the misunderstandings.
3. rubies... the idea is good but the way it is limited needs some remaking, possibly make "daily quest" sort of things where you can get 1-5 for making a small once every 24 hours, or make a way to reset the quests (could work with a reincarnation mechanic)
so this seem pretty clearly to ether have been inspired by Endless expansion OR to have been inspired from the same source. seems pretty nice but maybe you should do like EE did and make Sawmill cost stone instead of wood, so you have those 2 rely on each other instead of just relying on wood all around.
So first of all there are a few places where you have put the price in the desciption compared to what it actually takes a digit higher (elders cost of adults being one example, it says 1m when it is actually 100k which means it is 100.000 and not 1.000.000) it would be nice if you could fix those.
I see a lot of people complaining about no idle/passive/background tap, way of earning money. The thing is I am pretty sure that has to do with the game engine and ether chrome or all internet browsers so it is not something the Dev can fix, HOWEVER you can have it run idle in the background if instead of having a new tap you have a new window just for this game. Oh and if your browser is crashing or freezing and you have issues with clicking, that is ether your browser or computer, I have no issue like that.
okay so since I have keept playing I think I may have narrowed down the cause of my issue:
The issue it self is that the cannon ball do NOT hit the enemies closes to the rope opposite side of the PV (player view) and what I THINK is happening is that the physics the ball relies on is pushing it a slight bit towards the PV while the hit area is only just big enough to hit a (pressumably) square area just covering the top and bottom if it hit dead center.
At least this would explain why there is no hit on the once furthest from PV and always hit on those closes to it on the impact but hit on everyone on the explosion after range upgrade.
I think a solution might be adjusting the impact area of the cannon ball a little away from PV so the effect area hits those in the back too OR expanding both impact and explosion range slightly to cover both that way.
Just saying this because it is annoying to always have one line of mobs unaffected by a cannonball falling on their heads.
you might need to look into how big the cannons hit and explosion range is, because I can see that the enemies furthest away from my view does not receive any damage from them.
after being offline I can't buy anything in the inventory tap even though I have the money for it.
Doesn't matter if I change the multiplier amount or if I change taps
I like the mechanic with each cycle (the gain of 1 or more petals) giving money and then finishing a full flower increasing the money per cycle, that seem like a really awesome idea, but the game overall seem a little lacking in contend.
I was done with gaining all the talents after 1½ hours of actually playing the game and 5 hours of it running in the background, while I played other games, on top of that.
So great mechanic but need more contend like maybe a goal of some sort or a more meaning full prestige bonus that cost prestige score or anything else you can think of.
It feels a bit lacking that after getting the last talent nothing seem to happen.
While this does seem really confusing (not really much of an explanation to what anything is when you are about to get your first building) once you learn a bit it does seem fairly easy to understand, though I would like to ask if you could make some sort of list where we can see the resources we have of each instead of having to go to the place to get an idea (like how you have to go to cultist to see the amount of blood or to gambler to see the amount of dice.)
Pretty obvious that you have been inspired by idling to Rule the Gods for you game.
Not saying that is a bad thing, just that the correlations are obvious.
Encountering a pretty big problem here:
The game dosen't seem to save... Like at all..
I had the game going for almost the entire game yesterday and had reset with full completion of quests 2 times during that and now I am back to where I was when I started yesterday...
Could really be nice if that did happen again so I could actually progress in the game
Maganged to get trough it just as the time hit midnight (hinting that I am slightly tired) and without using hints.
To be honest I was almost stuck some times but as soon as I noticed that one thing I was overlooking the rest of the puzzle just flew away easily so maybe upping the difficulty if you can (obviously that require you to figure out a harder puzzle to make)
You are right! There was World 2, actually, but it was not balanced and unfinished so i cut off it before uploading. That's why it called World 2. Thank you for comment!