at first i was glad that i could collect buffs even when dropping down, but after getting magnet at full, you only leave trail of money behind you. Then if you got speed upgrade, you wont get profit from magnet, the money just stay behind. So i thought, go straight, collect money when dropping down and then was... HELL NO! Asteroids will successfully kill you on way down. Even with full tech, you just cannot hold those asteroids.
this game have potential, yet there are few disads:
1) sell useless items
2) balance dmgs, mobs with lower lvl do more dmg than heroes
3) balance midgame bosses, they do more dmg than mission boss
4) fix missing dmg when mobs are pushed back and you do combo, some of the strikes are going to air
5) fix HR earning, easier to earn in lower lvl by repeating than on higher lvl(connects with 2nd point)
6) make some mods with Secret merchant, i cannot buy upgraded helm which i use cuz he dont see it but i have it, make possible reequiping during mission
Who has similar problems, keep that post up
Cheers
2/5, dont see any innovation to Neon Race 1. Crash into blue cars dont effects on high speed, police cars are hard to destroy, but most annoying bug is that car dont always respond to change direction which occours in crashes and losing time.
This game is bit hard, i am stuck in middle because my units cant stop zerg of monsters. Knights are useless, better to buy more swordmen. Gathering resources arent proportional to costs of buildings and training, so if you want to be imba, you have to sit and play whole day. Damage done by units are too low to health and numbers of monsters. Archers not always focus on flying units. Fast monsters can easily outrun units, because they focus on single target.
In 1.42 3 kills will be enough )