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Shape Fold Animals

Play Shape Fold Animals

Apr. 21, 2015

Rating: 0

Well... I liked it at first. It's a fresh puzzle game that starts out relaxing and intuitive. Unfortunately, it only starts that way. The puzzles never really increase in difficulty, at least not because of the puzzle itself. However, the more pieces you start adding into the later puzzles, the more the controls become a hindrance. You see where the pieces need to go. You know how to move them there. They just won't respond in the way you need, either due to some pieces locking into the "solved" location, or to the strange way the hinges work with each other. Not to mention the random bug where a piece will jump between other pieces, locking all of them together, forcing you to restart the level. All in all, decent concept though not all that challenging. The controls really hold it back and need to be worked on. It's currently barely playable.

Sentry Knight 2

Play Sentry Knight 2

Mar. 04, 2015

Rating: 12

Sadly, this game just falls short for me. While the animations are well done, and the art is good, the gameplay itself is just... dull. I generally enjoy these types of games, defending a tower, using skills to kill mobs, etc. Something about this one just makes it feel like the rounds go on forever. I think it boils down to pacing really. The waves just blur into one another until I just want it to end. Add in the sad cash grab attempt by locking part of the game and this game just fails. :(

Developer response from TylerNG

Thanks for your review. Yeah, I think the pacing of these games aren't for everyone; it's definitely slow. You might not care, but flash games like this take a decent chunk of time to produce (and time is money). But we hear all of your criticisms of paying loud and clear; if we do paid again- it'll be handled differently.

Siegius Arena

Play Siegius Arena

Oct. 25, 2012

Rating: 1

The game is ok. The gameplay is a bit dull after the first few fights but it's still not a terrible game. The control responsiveness could use a bit of work. (Ex - When attacking forward, it takes forever to turn around to attack behind, despite the animation already being finished.) All in all, it's average.

Spartacus: Vengeance

Play Spartacus: Vengeance

Aug. 20, 2012

Rating: 1

The repeated clicking for combat just isn't my thing.

Developer response from LargeAnimalGames

Thanks for the feedback, Hatred. We appreciate your comment. What about it bothers you? What do you think of the mechanic that follows the clicking?

CS Portable

Play CS Portable

Aug. 12, 2012

Rating: -2

Fun game overall. However, it's ruined by the players that glitch out of the maps and those that use 3rd person to gain an unfair advantage. Because of that, the rankings are messed up and I can't see any reason to get too into the game. :\ A lot of potential but it's wasted if you can't deal with cheaters.

Boss Slayer

Play Boss Slayer

May. 15, 2012

Rating: 1

I... actually really enjoyed this game. It's simple, to the point, and fun as hell. Make a longer version with more bosses, variable difficulty levels, and maybe even more weapon types. This game is awesome. Keep up the great work mate.

Pirateers

Play Pirateers

May. 11, 2012

Rating: 4

Cool concept and well done gameplay. Pretty decent all around. However, there are a few things that bug me. First, the upgrades are SERIOUSLY overpriced. I understand wanting to make your game last longer, that's fair enough. However, when I'm only netting around 1 - 2k per day, and the upgrades are all around 3k+, it gets a bit annoying. Second, the game gets repetitive fairly quickly. This is mainly due to the first problem, the cost of upgrades, and the grind fest it turns the game into. All in all, fun game. Very enjoyable concept but it feels... like it could use some more tweaking. Also, it's REALLY annoying when your shield stops working at 90% for no apparent reason. -_-;

BeGone: Guerra

Play BeGone: Guerra

Jan. 14, 2012

Rating: 0

I'm torn with this game. As a flash game, it's phenomenal. Great job! Has a lot of potential to really become something great. As a first-person shooter, however, you're dropping the ball pretty badly. Aiming seems to be a bit off at a distance greater than 5 feet. Guns are terribly balanced. Ladders are glitchy at best. So, I'll give it a 3/5 for now. Hopefully with a bit more work it'll become a decent FPS. :)

Legend of the Void

Play Legend of the Void

Dec. 04, 2011

Rating: 3

First, great game. Had a lot of fun playing it and the story, while a bit cliche (as almost every fantasy story is), was pretty decent as well. Great game play though. :) Second, in response to blah3 : It's more than possible to get over 100 damage as a Mage. I did it halfway through the game. Just pump you Magic stat and cast spells. Not hard at all. o.O; Alternatively, you can also put on +Crit% gear on your partner, which would give him a greater chance of hitting over 100.

The Last Stand: Union City

Play The Last Stand: Union City

Sep. 28, 2011

Rating: 4

I love the game overall. The game play is fairly simple and straightforward, the story is solid, and the graphics are decent. Over all, very nice game. That being said however, the game balance is definitely way off. After playing through the game twice, I've noticed that a Strength/Melee build is much better than using a gun build while playing survival mode. Even with my handgun skill over 100 and using a fairly accurate scoped pistol, I found myself missing more shots than hitting. This is the complete opposite of melee weapons where you don't seem to miss at all, no matter how low your blunt/bladed skills are. Add in the fact that guns create a lot of noise, and therefor aggro, I found myself preferring melee weapons much more than ranged. In conclusion, this game is amazingly fun and very well done but suffers from some balance issues that keep it from being perfect. 4/5 for me.

Dude and Zombies

Play Dude and Zombies

Jul. 29, 2011

Rating: 2

Pretty fun game. Solid controls, no real glitching or lag issues... All in all, well done. The music and sounds weren't anything amazing but they worked and weren't annoying so kudos there. One thing I did notice though. If you pick the wrong perks at the start, you're all but doomed! :P A little thought on what skills to pick at first really makes the game much easier. Great game mate. :)

Babies Dream of Dead Worlds

Play Babies Dream of Dead Worlds

Feb. 22, 2011

Rating: -2

Played the game, starred every level, and left disappointed. I tried, very hard, to get into the story and figure out exactly what you were trying to say. However, there wasn't enough substance to the story to really make it cohesive. All in all, story wise at least, this game is a fail in my eyes. The game play, however, was pretty fun and very well done. No bugs, glitches, laggy controls. Everything worked perfectly and made the game fun to play. Overall, I'd say 3/5. The music was nice, the sounds were a tad bit annoying (especially the rift sounds o.o ), the game play spot on, and the story lacking.

Sierra 7

Play Sierra 7

Feb. 16, 2011

Rating: 4

Great game. The only problem I'm having is major slow downs on the parts where you have to duck in and out of cover to shoot. It makes it almost impossible to hit anything. It's so bad that I've had to adopt a strategy of aiming while behind cover, then popping out to check the aim and maybe taking a shot, then quickly ducking back again to tweak my aim again. It's really difficult because I can't aim while I'm actually out of cover due to the slow down.

Apokalyx

Play Apokalyx

Feb. 11, 2011

Rating: 10

I think this is one hard badge I couldn't care less about. Any game that is easy all the way up until the last boss and then turns impossible shouldn't have badges. The balance in this game is non-existent. I breezed through the fights, thinking all was well and that I'd be able to get the hard badge with a little planning. I got to Waizer and have consistently been getting the crud kicked out of me within 5 rounds of the fight. If there was a way to redo the character, or maybe level up more before the fight, then it wouldn't be an issue. However, having to restart the whole game over just to try and beat a final boss because there's NO OTHER WAY is a bit ridiculous. To hell with this game and it's hard badge.

Santa Rockstar: Metal Xmas 3

Play Santa Rockstar: Metal Xmas 3

Dec. 26, 2010

Rating: 9

A few things I've noticed that really make the game a pain in the arse to play. First up, when you need to press multiple notes at the same time, it will register only one of the notes about 60% of the time, despite the fact that you've pressed the correct keys. This is extremely annoying, especially when combined with problem number 2. When you miss a hold not, but are holding down the key, it will keep registering the key as repeated misses. You can literally fail a song in one hold if you don't notice that the game has missed a key press. I've actually resorted to treating the holds as regular notes so I don't accidentally fail myself because of your shoddy key detection. All in all, it's a game with potential but sub-par key detection and that annoying tendency to treat held notes as continual presses really make it more stressful than fun. 2/5

Darkness 2

Play Darkness 2

Jul. 22, 2010

Rating: 1

An interesting take on the platformer/puzzler game. I really enjoyed the different paint types though I think they could be explored more in a sequel/expansion. More levels that require the bomb for example. Maybe even add in paints that change the physics a little. Bouncy paint/speed paint/ etc. All in all, great game with a steady challenge increase that leads you into the game mechanics really well. Keep up the good work. Now we need a sequel :D

PixEvo - The Fountain

Play PixEvo - The Fountain

Jul. 13, 2010

Rating: 2

Interesting concept and done fairly well. Some of the jumps were tricky but not overly so. To the people saying it "lacks playability" because of the hard jumps, you need to realize that's the POINT of the game. It gets progressively easier as you gain more pixels until, finally during the final form, you just plain fly around and collect. It's a fun game and difficult enough to be a challenge. 4/5

Ragdoll Cannon 3

Play Ragdoll Cannon 3

Jul. 06, 2010

Rating: -3

Good game with a fairly simple concept. Some of those levels are pretty tricky though :) Love the level editor too! Fun stuff. If you're feeling up for a challenge, try out my level. It's not the greatest thing on earth but it's a bit tough. :P http://www.bubblebox.com/play/puzzle/pass_1813_12950.htm

Incertitude

Play Incertitude

Jun. 26, 2010

Rating: 0

Score - 2/5 I'm afraid this game is pretty mediocre at best. The music is bland and unoriginal and doesn't really fit the gameplay or art style. The controls are very loose and you failed to explain how to use the spacebar in the instructions. Without that tidbit of info, you can't really expect people to complete the game. Also, the graphics themselves make the game much harder than it needs to be, the candies blending into the background/foreground making them next to impossible to see on occasion. All in all, the style is bland, the music is sub-par, and the controls make the game unbearable to play past the first few levels.

Viricide

Play Viricide

Apr. 21, 2010

Rating: 1

An all around good game. The plot was well thought out and really enjoyable, even touching at times. The game play itself was a bit stale and done in many other games but it was still easy to play and challenging enough to not go by too quick. Upgrade system could have been a bit more robust and you could have expanded on the story more, effectively giving you more levels to play through while upgrading, but overall it was pretty solid. 4/5 for a solid game with a good story. :) Keep up the good work.

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