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Hawkmanuno's Comments

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Spellstone

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Jan. 16, 2016

Rating: 0

I disagree with wwarrick that the game works. For one thing, the quests have twice now ended up basically crashing the game, in that I can't get out of the "quest completed" screen. Come for the sweepstakes, stay for the... well, not for anything, really.

Strikeforce Kitty: Last Stand

Play Strikeforce Kitty: Last Stand

Jun. 22, 2015

Rating: -2

Nnnnope. Just don't see what's even the point of this game, I really don't.

Realm Grinder

Play Realm Grinder

May. 28, 2015

Rating: 8

When you click on the new assistant fairy, it should say "Hey! Listen!"

Can tycoon

Play Can tycoon

May. 24, 2015

Rating: 0

This might be the first idle game that I have played where it's possible to lose (buy something and then don't have enough money left to make a box). I don't actually don't want that to go away, mind you; I'd just like a "Game Over" screen telling me how foolish it is to not take more care of my finances.

Holyday City

Play Holyday City

Apr. 21, 2015

Rating: -2

Piotor04: If you look at the lower left corner of the achievement page, you'll find the requirements for the next trophy of whatever type of building you just clicked on.

Holyday City

Play Holyday City

Apr. 06, 2015

Rating: 1

BraveDogBFG: Well, strictly speaking, when you click on the "Port" button, you're basically taking a trip down to the port, instead of staying in town where the warehouses are. As such, it does make perfect sense to get stuff to the port, and send it back to the warehouse.

Developer response from HolydayStudios

Thanks ! that was what we meant exactly ! You are at the port so you get them from the warehouse :)

Pinata Hunter 3

Play Pinata Hunter 3

Mar. 15, 2015

Rating: 112

This just isn't a game that should last for more than 15 minutes. Now, I know how tempting it is that when your idea becomes a hit, and you think "let's give them more of the same!", but contrary to what many people think, more is not always better. Realising the limitations of a concept is an important part of finding out its full potential. I wish the developer all the best for the future, and that they will consider this a lesson to be learned.

AdVenture Capitalist

Play AdVenture Capitalist

Mar. 08, 2015

Rating: -2

Just remember the coder's song: 99 bugs are in this code, 99 difficult bugs You debug one, then thirty more comes 130 bugs are in this code!

Idle Evolution

Play Idle Evolution

Feb. 16, 2015

Rating: 3

Iampureevil1: You can, at the moment, only import a game on the "opening screen" when you load the page.

Idle Evolution

Play Idle Evolution

Feb. 10, 2015

Rating: 2

Dreamfield: In the "Upgrades", "Evolution", etc screens, there's a small question mark icon in the top right corner. Hover over that, and you'll get the tutorial for those pages. For the main page tutorials, you can go to the "Config" where you'll find a button called "Tutorial Log".

AdVenture Capitalist

Play AdVenture Capitalist

Dec. 20, 2014

Rating: 1

So not only does the game keep track of how much coal I've gotten, but it also believes it's "Dandy!" whenever I get some. Man, talk about rubbing salt in the wounds... Or possibly coal in the wounds.

AdVenture Capitalist

Play AdVenture Capitalist

Dec. 17, 2014

Rating: 2

killdamnation: Not something wrong. Newspaper prices increases faster than oil wells. This is because you're supposed to (eventually) be able to buy 6 000 oil wells, but only 3 500 newspapers. That, and newspaper achievements add multipliers to a lot of stuff, so yeah, they get most expensive soon enough.

AdVenture Capitalist

Play AdVenture Capitalist

Nov. 26, 2014

Rating: 4

okiimiru: Did you take into account that the demoninator changed? As in, where it used to say, for example, "sixtrigillion", it now says "quattortrigillion"?

AdVenture Capitalist

Play AdVenture Capitalist

Nov. 18, 2014

Rating: -11

I also want a medal for every time mamakatelyn survives a crash.

AdVenture Capitalist

Play AdVenture Capitalist

Oct. 14, 2014

Rating: 3

JanisL2: THe angel upgrades are still there. Click on the Angel icon on the upper left when you open the upgrade window.

Idling to Rule the Gods

Play Idling to Rule the Gods

Oct. 09, 2014

Rating: 2

shorty899: A clone starts out as one thousandth as powerful as yourself. But by doing several things, you will decrease this divider, which will make each clone more powerful. Creating clones -even when you've reached the max limit- will thus increase their attack, and getting clones killed in battle will increase their defense and HP.

Idling to Rule the Gods

Play Idling to Rule the Gods

Oct. 09, 2014

Rating: 1

Donovan: You start with a max limit on clones. To increase this limit, you will have to get clones killed in battle (not effective until you rebirth), or you can spend god power.

Idling to Rule the Gods

Play Idling to Rule the Gods

Oct. 09, 2014

Rating: 0

Sarto: It is the second. If you hover your mouse over "physical" in the Stats window, you'll see that each Physical Power adds 1/4th of Attack Power. ludwick: Rebirthing mainly multiplies all your bonuses -if- you have defeated at least one more god than you did the last playthrough. It's necessary in order to move down the list on gods and monsters to defeat.

Idling to Rule the Gods

Play Idling to Rule the Gods

Oct. 08, 2014

Rating: 1

Oh, and seems like there's been an update so that whenever you click "fight", you'll immediately see what damage (if any) you're inflicting on the god you're fighting. Good update!

Idling to Rule the Gods

Play Idling to Rule the Gods

Oct. 08, 2014

Rating: 1

Veirdonis: Creating light and stones and whatnot will give you multipliers. Multipliers are good. dnelord: If you click on Statistics to the right, you'll find that the Attack Power is calculated for you. As long as it's higher than the god's defense (which is the calculation of its power level divided by 4.2), you'll do damage to it. A fair amount easier, no?

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