Stacking "Muse" cards with "Sketching" and using "Snack time" basically gives you infinite turns. Just using "Stab" to deal damage and saving up all of your Ideas for "Snack time" leaves enough Ideas to use "Quick sketching" to get the cards you want. I got my combo to over 2.5k and could have kept going if I hadn't accidentally clicked "Pass Turn". This strategy lets you easily break the game, so the dev might want to change that, but for me that is part of the fun.
A short, fun game that is better then many other recent releases 5/5.
I´d like a version with simple circles, because than you could really predict the point it hits. Another helpful tool would be a draw line tool, that you can use like the ruler. All in all i like the idea behind this game and i´m happy to find such mind challanging concepts here on Kongregate. Rated just 4/5 because sometimes it´s really unpredictable.
Its fun, but it really gets repetative if after 151 kills in survival, really no untried cobos remain. No new skills unlockable as far as i played, but still nice for a while.
Thanks!