I'm not sure if this is supposed to be there or not, but usually when an adventurer comes back successful and has rare materials for me, I get the option to upgrade my containers. Now, if they come back with rare materials and a rare item, I do not have the option to upgrade. Its quite a waste especially when its a large amount of materials.
Autoplay definitely needs some work. Things like reacting to card bonuses or using heals at appropriate times need to be added. I shouldn't have to worry about my healing cards getting used when there isn't anything in the discard pile. Right now it seems like its, "If defense is up, play low attack card. If defense is down, play high attack card." Just needs a little fleshing out.
Autoplay isn't intended to replace you ever playing the game manually; it is added as a convenience if you'd like to have the game running in the background or you need to go afk during a brawl, etc. Manual control over your cards will always yield better results. :) Really appreciate your feedback on this though, will definitely check it out.
Sure would like it if the sound effects and music weren't tied together. Yes, I know about the volume mixers in the main menu options, but muting music mutes sound, too.
Not quite a fan of the fact that my piranha tries to fly away every time I accidentally move my cursor outside of the game. Maybe a cursor out pause function could be implemented?
Something that would be nice to have is a material cost total. Just seeing your gold reserves go down by some degree isn't a good way to tell how much you're actually buying. Sometimes it comes down to only buying some materials to save money for the salaries at the end of the next day. Please and Thank you, Edgebee.
Calculations come out at 3 hours for 6 days. That means you can play multiple times per day if you stay aware of the time. Its a good system if they don't want you to get tired of their game.
Wataru Hokoyama did the score. We think it's great too!