Very well-designed idle game, good job. Wonder if there's any plans for adding further artifacts. Strange how early in the game that feature disappears. Was nice having smaller things to chuck excess diamonds into before a reset.
Your style really stands out. This and "A Duck Has An Adventure" have got me wanting more. A refreshing and unique game. Many developers are trying to re-invent the wheel, while you're over here making hover cars. :)
Another bug in the tower. After defeating the voidwielder I'm caught in an animation that looks like headbanging. At first I thought it was celebration, but now...
I'm stuck in the stone tower... One of the zappy things in the middle is consecutivel zapping me so that I can't move. It does such little damage that I automatically heal up before it hits again >_<
"There's a faint tick-tock sound coming from the reptile."
You really put in a lot of effort making all these references, this is really a work of art.
@Tarrock, amount of deaths isn't always a reflection of how good a player is. Also, when you buy a new class it is back to level one with you, so it's possible that they were a low level :)
Great game and upgrade system but a few things I'd like to ask for in any future developments either in this series or another similar series you may happen to develop: A storyline would be nice, I enjoy zapping the hell outta everything but why am I doing it? Also, a way to heal towers, such as zapping it with Tesla or even towers that send out some kinda healing pulse would be great :)
Ahaha! You're the only person, so far, who noticed that one ;) Or at least mentioned it!