Great game, but some annoying aspects could be easily remedied (look at a game like Sonny to get some ideas):
1) Make the damage types more obvious, so you know what you're getting damaged by and which attacks do which damage.
2) Make the difference between attack/magic attack and physical/magic damage more clear.
3) Make it easier to track down the quest givers once you've gathered their stuff. Put a floating yellow ! over their head, or let us click on them in the quest screen to see their location.
I'd easily give it a 5 with these 3 changes.
I've got NO idea how to get the laser scraping feat. I got my ship into a place where it was scraping at least 3 different bullets at all time (3rd main boss on epi 3) and left it there for 5 minutes while I did something else. 5 solid minutes of scraping, and no feat. Help? Is it just super strict on what constitutes "lasers"? Can you not use the giant scraping rod?
Not sure what's annoying: window, 8 trash cans, window -- invisible (but really short) platforms you drop onto -- or ZOMG ROBOT! Still a really good (if simple) game.
Someone else recommended this for the last boss: move right inside him and use Lightning, then switch to Short Shield and use it. You'll kill him before he kills you. Kills the final boss in 4 seconds flat.
Level 60 is trivially easy. Get 3 homing weapons (I suggest Death Duck, 4 Homings, and Laser Lock) and go sit in a corner. Just keep firing blindly while dodging his fire.
For 36 boss, it's really just a matter of laying into him as quickly as possible. Get your biggest, most damaging guns available, and you should be able to kill him before he does 3 spins on you. For some reason, moving diagonally seems to dodge most of his attacks while he's spinning.
On 58, you can shoot a BFG diagonally and follow it, using it as a cocoon. You should just reload it as you hit the corner. Use lightning to rack up kills, and the short shield in case they get close anyways.
The quality of the weapons have little relation to their cost. For instance, Lightning is pretty much the rock star of the game. Death Duck is interesting, but generally inferior to Laser Lock. BFG seems markedly better than Big Laser.
You could make an impossible badge for this game: beat all levels without taking damage. Then you'd have to let people reply levels, and give some indication that you'd gotten through it perfectly.
The random composition of enemies means that your strategies won't work every time. For instance, I wound up $700 short and all I bought was the artillery and I lobbed maybe 20 rounds total. I'd advise against buying anything but artillery (which are necessary) unless you know you're going to have enough money.
Use slow speed and pray. I find it helps me if I have a cue for how far I've gotten. I'll set up a music playlist of like 3 songs that total 10 minutes, so I know about how far along I am. Don't get greedy and try to set up epic swings.
There's a pretty solid base of a game here, the details just need to be fiddled with. The game is just way too random and variable right now. "Misses" need to do more than 1 damage and criticals need to do less than 300. As it is, strategy and tactics matter less than whoever gets the lucky criticals. You can use your special abilities and charge up your offense, attack from behind, and still only do 1 damage. Then the enemy archer counterattacks for 300 to add insult to injury.
I'd probably get rid of the whole initiative concept altogether and pick one side to go first and alternate from there. Right now it's just another completely random facet of the game. Otherwise, if you "win" initiative, give the option of going first or second. Sometimes you'd rather go first than second (like if you want your enemy to move within archer range).
FM_Seth: I'm pretty sure you're wrong. I got the 60 second disconnect countdown, then I gave some time for him to reconnect, then it jumped to "You have disconnected" and gave me a loss. The second time someone disconnected, I hit the "Declare Victory" button and still got a loss. So I'm at a loss as to what I can do to prevent the other person from disconnecting and saddling me with a loss.
Disconnecting seems to be a cheap way to get wins. Unless I'm wrong, when someone gets disconnected both players have a chance to declare victory, which means the first person to do so gets the win and the other person gets the loss...