Thank you, missiles = yes, HUD as in better interface ? Sure, the current one is pretty much a placeholder :), missions were planned, then I changed my mind cause the terrains are about 3mb for each level and I'd like to keep the game small, I will add them if I can simplify the terrain and make them smaller (in bytes not actual size), upgrades are also planned, although I'm not sure yet about which ones, like speed, armor...
Thank you. This was done at a big LAN in Norway, for a contest where we make a game in 36 hours. I didn't sacrifice a lot of time to draw pretty stuff, because i felt like making the game actually work was more important. (also, im a shitty artist so i probably couldn't make it a ton better anyway :P)
I'm glad you liked the concept though! Like the Description says, the theme was "Time is Money", and i wanted to also make something that i hadn't seen in a game before. This is what i came up with. I think it has potential, might make a sequel some day. :)
I finally made it to Lvl 102... Is there an end to this? A goal???
The suicide button is A MUST !!!!
After a while when i ventured deeper and deeper i was expecting extra help or better equipment as the HP of the monsters were getting higher.
In general this is a GOOD and DECENT game but it lacks a bit of "Salt and Pepper"... I think...
Thank you, missiles = yes, HUD as in better interface ? Sure, the current one is pretty much a placeholder :), missions were planned, then I changed my mind cause the terrains are about 3mb for each level and I'd like to keep the game small, I will add them if I can simplify the terrain and make them smaller (in bytes not actual size), upgrades are also planned, although I'm not sure yet about which ones, like speed, armor...