Hercanic's Comments

Game comments and reviews

The Gun Game 2

Feb. 13, 2016

3

This is not a Mouse Only game. "Press Q to exit to main menu" to complete missions, Spacebar to reload.

Idle Sword

Nov. 12, 2015

3

How about an auto-sell inventory? Place an item inside, and all identical items will be sold immediately. Drag the item out to stop this from happening.

Developer Reply

Nice idea! I'm actually planning to add an "auto-sell under a certain level" feature, I hope that's good enough!

2

@samtheman1994: I assume the recycler comment is directed at my proposal? If so, I covered what you said in my original message. Your suggestion is an example of why the current implementation of the Recycler is bad design. I can tediously click on the item, click the recycle icon, then click the recycle button on the popup window -- repeat *ad nauseam*. -OR- I could click the Recycler button, click on the object(s) I want, enter the amount I think can be safely converted, click the confirm button -- oops, went over 5 minutes! -- click back on the object to remove it, click again to add it, re-enter new amount and click OK, proceed to tinker until I find the "sweet spot" for that item type, click Start, click Recycle, click to close the recycler menu, find Recycling in job queue, click Speed Up, click Free, -THEN- repeat *ad nauseam*. Did you count how many clicks that is? In game development, this is what we call "not respecting the player's time."

0

(cont'd): 4) RECYCLER REDESIGN: I understand you want to make money for your work, but worming in a payment method on every little mechanic is toxic. The Recycler, as it is now, presents a bad choice for players. There is nothing stopping me from spending a tedious amount of time manually recycling my junk. The Recycler presents a convenience option, but has an arbitrary and lengthy time delay. Why would I wait on that and possibly end up with the resources stolen when I can do it myself in a few minutes? Or put in just enough junk to be under the 5 minute mark and get it for free? If you want to make lasting money, you also have to build up the playerโ€™s love for your game. Donโ€™t be slimy by falling into the Zynga ethos of disgustingly manipulative game design. My advice is to approach the Recycler as a core mechanic, something simple like the radio tower. Forget upgrades, we have enough to worry about. Make the Recycler do its job instantaneously and without a capacity limit.

6

New feature ideas: 1) STRUCTURE LIST: Similar to Compound list, but shows a list of all your buildings, what upgrade level they are, their current capacity, upgrade/build/production time, what the next upgrade level costs, and its Upgrade button. Allow us to *sort* by these columns, and *filter* the view for things we can upgrade with the resources we have. 2) INVENTORY FILTER for recycling: Would allow us to show only items that break down into either: Wood, Metal, Cloth, or Components. If I need cloth, for instance, I want to be able to quickly see all my gear and junk that I can turn into cloth. 3) HIGHLIGHT HOTKEY for scavenge objects: Hold this key down to see the selection box around all objects you can scavenge during a mission. A big problem for adventure games in the 80-90โ€™s was they boiled down to a pixel hunt, resulting in the entire genre dying off (with only the occasional indie game since then). Donโ€™t repeat the failures of the past! (#4 in second comment)

Cardinal Quest

Oct. 22, 2011

-1

BUG 2: As a Wizard, I had 1. Fireball, 2. Invisibility, 3. Teleport, 4. Fireball, 5. Charm. I swapped out Teleport for Heal. Invisibility became Teleport.

Cardinal Quest

Oct. 22, 2011

-1

BUG: As a Wizard, I had 1. Fireball, 2. Invisibility, 3. Teleport, 4. Haste, 5. Freeze. I swapped out for the first time, replacing Haste with Reveal Map. Whenever I tried to use Freeze, it cast Haste.

The King's League

Sep. 30, 2011

5

After Season 1 ended, the unique archer notice popped up. I went to search the Forest, but the Search button wouldn't do anything. I closed the window. There was no progress bar on the Recruitment button, but after a few turns a recruitment window popped up with two Priests. I closed this, then wondered if I could search the forest now. Again, Search button made its clicking sound but did not start the search. Out of frustration, I clicked the button multiple times. Suddenly, I noticed the cost became red. Looking up at my money, my $20.5k had been reduced to $1.5k. So all this time it was taking my money. =o(

Game locked up when I cast Pyroblast on the first round of combat versus Feronius, and he cast Howl on me.

Elephant Quest

Apr. 24, 2011

1

Stuck Spot, Area 8, stuck to bottom of a hedge after jumping. Hedge number, if counting from bottom right corner, is 2-2 on a 7x4 "hedge grid" (7 hedges across, 4 hedges high).

GunBot

Mar. 19, 2011

2

This is a really fun game with slick, fast-paced gameplay, interesting theme, and great art. Bug: When the mouse goes off-screen, running and shooting can get temporarily stuck and can result in frustrating accidents. Some action games implement an auto-pause when the mouse is outside the flash frame, which I've found to be a good solution. Suggestions: When close to the exit, you automatically run out, even if you only got close to grab a coin and were still exploring for stars and cash. I'd rather choose to exit a level by running all the way to the end myself. Finally, the instant death of hitting water can be annoying. Two ideas: Bounce the character off the water and subtract health, and/or put a warning arrow/symbol when water is offscreen but can be directly landed in (this could be a new skill).

Arkandian Crusade

Dec. 28, 2010

-1

Gah! Either a bug or a UI assumption on my part, but when I double-click on a potion in my inventory to use it, I end up equiping a random weapon in my inventory instead of my normal one. Perhaps I only need to click once to use an item? In any case, I end up going into battle with a weapon I am ill-equipped to wield, and have no options in a fight to retreat, swap equipment, or even use the Teleport Home item.