I'm torn. One one hand it is a cool idea, on the other hand you can only create and type things within the exact bounds of the authors expectations. You can't use the water textbox to make fire, you can't move non platform text.
I liked some of this and it actually shows promise. And it's also nice to see New Zealand accents in anything really. Hang on, I think when I meant to say "ear-bendingly awful", I might have accidentally said "nice"... But in all seriousness, with a bit more tuning the next one of these could be very good indeed!
Quite surprisingly fun. Lots to do and it doesn't wear out it's welcome with endless copies of the same level over and over again. Definitely worth a play.
If you're going to make a game with very short play times, try to make the music shift between games slightly less jarring. And maybe also make the game not awful in every way too. Thanks.
Yuck. Everything takes ages to load. The controls feel incredibly sluggish. The sound has this irritating grinding sound going all the time, so you have to mute it, even though the music sounds like it might be good. This could have been something quite interesting, instead it's a horrible mess of good ideas and incredibly bad design.
Great idea but real problems. A bit more indication of what comes next would be great, as would not getting thrown immediately into an instantly losing situation.
"Being of a psychotic nature, it promptly slaughtered the entire human race. Two years later, every last human had been exterminated".
Two years must be a definition of the word prompt I wasn't aware of.
The great execution of a simple concept. And possibly the only canabalt clone I've seen that does something interesting with the concept rather than just adding upgrades.
It's just quite boring isn't it. All the skill of it gets taken out by the flying the life savers and so on. I think you might have missed the point of why Canabalt is so awesome. Still, at least you didn't include generic upgrade systems.
Too much 'clever' for my liking. Level packs are ALWAYS stupid levels designed to show off some weird glitch of the controls/system and this is no exception. One of the worst games I've played on here for some time.
Nerdook has perfected the art of making something that looks a bit like a game and sort of seems game like but has no playable interest or fun in it whatsoever. He just seems to churn them out like some sort of processing plant with the quality knob set to "bland and grindy".
I loved this game at first. Great variation on the Picross concept, but then I got to the "Master" puzzles and it all fell over pretty badly. TERRIBLE controls for handling a larger board, no proper way of marking which squares can't be one colour (you can only mark for all), and poorly chosen puzzles for the last stage. With a bit more work this could have been something quite awesome, instead of only quite good.