A really great concept, well implemented. The only (hopefully constructive) criticism I have is that some parts of the "course" are heavily used, morphing repeatedly into hole after hole, while other large sections are used only once. I think a 36-hole course could easily have been fit into the same space just by adding more of the same whimsy that fuels the first 18 holes.
I'd give it 4.5 stars if I could. It's a very smooth, self-consistent game. My only criticism is that the first 10+ levels are "Tutorial", really, and then the game doesn;t really start pushing the concepts until the last few levels, and then it's suddenly done. Another 20+ levels would have made this game a shining example of its subgenre, imho.
This game is alright, and I want to like it more, but the fact that it's a 50/50 bet at any given moment whether or not my mouse clicks actually get recognized make the play experience more annoying than fun (and make lvl 50 impossible).
The money goals should really be known ahead of time. the game plays well, and is fun, but I've always hated nebulous "mystery goals" in games. It's not like that information won't end up int he comments anyway.
Not bad for what appears to be your first game. Things I would like to see are:
1) Either the ability to place towers closer together, or more upgrade ranks, or the ability to move towers slightly over time. The combination of very limited space and power-limited towers makes it very easy to leave yourself no way to increase your fire power short of selling towers for a loss, and even then there is a geographically imposed hard limit on firepower that can be reached very quickly.
2) More information on h ow much damage towers are doing, how much they are slowing the enemy, etc. would make it possibly to better choose the right tower for the right place.
3) Health bars on the acorns, even if only on the "wounded" acorns would be nice.
4) Other targeting options would be nice as well. Having your slow towers shoot already-slowed acorns is just kind of sad.
I quite like the game, micro-transaction crap aside. However, I've noticed that once the game reaches the point where so much is going on on-screen that it begins to slow down, my cannonballs/missiles stop exploding. At first I thought it was just the animation wasn't happening, bu after paying closer attention, I'm pretty sure they aren't popping any balloons, either. It's kind of game ruining, if that's really happening.
Bad. If it wasn't so derivative of other, much older games, didn't use unlicensed music, didn't suffer random speed stutters and wasn't so, well, bad, I might rate it less....bad.
Wish it was longer. also, the key mash/match game for standard combat is rather laggy, and even when I hit everything right, and in the right time, I'd usually loose more troops than the enemy, even when i had "stronger" troops in the fight than he did.