Since I see you are reading all of the comments, I will say I am really looking forward to a sequel. I feel like this has serious potential, it was just really short. More levels, more skills, possibly a slower progression, maybe have it so that you need to cap it out and reset to earn extra balls or something like that.
The game is short, for sure - I actually worked pretty hard to keep the scope of the project small so I could actually finish it. I have one game prototyped and another in the conceptual pipeline, but I think it'd be a lot of fun to do a sequel down the road. It'd be a much different experience with everything I've learned and will learn between when I started PlinkyPlinky! and whenever I start on the sequel. I'm glad you enjoyed playing my game!
I reset using the advisor, and the populations in jobs were negative, so the values counted down, not I have to -2000 stone and food I need to get before I can build anything else...
Being a fan of idle games, I must say it is pretty hard for me to give a 1/5, especially since you found a way to use the kongpanions. However this game is terrible! There is litterally nothing fun about it. You managed to find a way to make everything awful. Like sending out kongpanions, it takes like 10 clicks to send them, then they come back with a pebble that has 0 use.
It's definitely a work in progress. We appreciate your feedback and will be working to make the game better. Maybe there's a use for pebbles, but you just haven't found it yet...
Pro tip: You can spend money while the wheel is spinning, if it looks like it is about to hit black, buy upgrades to spend the money before you lose it.
This game plays really well, however it never gets harder. It would also be nice if once the color was off the screen that it wouldn't show up in the shooter.
You should make an optional challenge on each day to try and accomplish, such as no reactors, or only mortars weapons... Even though all the maps are different, they are starting to all seem the same. This would just add one more level of fun :) +1 this comment so the DEV sees it!
The game is short, for sure - I actually worked pretty hard to keep the scope of the project small so I could actually finish it. I have one game prototyped and another in the conceptual pipeline, but I think it'd be a lot of fun to do a sequel down the road. It'd be a much different experience with everything I've learned and will learn between when I started PlinkyPlinky! and whenever I start on the sequel. I'm glad you enjoyed playing my game!