You might think that this is tower and you have to rescue princesses from monsters, but this is actually a tower within a volcano built on purpose to stop volcano from erupting. Princesses are at some kind of dams. There aren't any monsters other than you, knight.
I have noticed 2 bugs: 1) I can level up first aid after reaching 1k. 2) One dungeon with 6 red skulls was bugged for me in world map description was showing NaN chests and monsters. I thought that it is some kind of unlimited dungeon, but when I started there wasn't even my character and I got bugged reward (reward was changing like in slot machines). Anyway, this game is some kind of step back: it has been simplified, it needs some balancing, work should give more stress on failure, normally less than it is now. If it would be first game of the new series I would definitely give 5/5, but with such great previous parts I can only give 4-/5
Tutorial: Hmm, this game can be good. 1st level: I tried to slowly capture most of neutral buildings, but two AI teams was godlike sending 20 squads of 4 troops at the same time. 2nd try: with space this game was easy as hell. 2/5
I used to try for medium badge like you, but then I got headache after 12 levels, did 2 last levels to make sure that I am just too lazy, not too stupid. 4/5 love the art, but somehow my brain refuse to work.
This game makes me feel that I am punished at every move: fishes and burgers disappear after refreshing, casino is only to make quests, get achievements, because you will loose money, you have to click every 5 minutes to get interest from your money at bank, when you buy bait, you cannot switch it off, you have to throw it away by refreshing. The game itself is more rewarding by idling than playing minigames (fishing is exception at early stage), then simply collecting interest. I know that it have a lot of content, but it is just no fun 2+/5 (it could be easly 4/5, but it gets more and more painful and repetitive to get achievements and complete quests without any major rewards)
this game is fun, but I won't play it again, it was pretty easy. Started with gathering soldier/2 archers/monk and ended with unique knight/unique mage/unique archer/monk. Leveling up unique characters give a lot of bonus, but they cost then a lot. Anyway: SS ranking 2207 pts. 5/5 well deserved and I am looking for a more complex sequel.
Hardest part of hard badge is to finish The Big Guns. You can follow other guy guides with using Shock and Awe, but for me it was too difficult to simply push out green capital ships out of boundaries and I just simply bought Crusher (I had to grind in survival, because I had bought every ship). Good tactic with it to destroy that tanking ships is to stay on the other side of ring, dodge missles and spam on they with everything you got. Don't go in circles, because capital ships shoot forward small green similiar to mines shield generators and you would get hit trying to go behind enemys just to shoot that thing.
To those who complain about protection achievement: raise your mysticism, because it raises cap of bonuses. To check your cap go to inventory, then to buff section.
There's timer to prevent blocking cars and making easy points. After some point you get some bonus time and it is enough to make some checkpoints easy way. I prefer hard way = wrong way.
I would love to see different hitboxes for our and enemy tanks (if there aren't such). Rear and side armor wasn't such thick as front armor. It would be risky to flank enemy, but on other hand rewarding us with more damage dealt.
Plot for next game: Penguins used eggs, which we were collecting, to raise in artificial conditions thousands of thousands turtles to make them slaves. And then mighty Player as quarry worker/tribal turtle/military officer/knight(?) will led few against many. Task would be: Raise an army, gather allies, free the turtles and annihilate penguins.
Thank you, Edgebee. You made a game that I hate bacause of tokens, even when I bought 300 with my remaining kreds (which I have needed to pay for premium account at Gamecraft Labyrinth) and still I can't stop playing it. How dare you to make games that good and still hardly playable without paying, so it is hard to make a choice to play or not?
For last race: S shaped two turns near start can save you more than a second when you approach it from wide and then cut second; also very important is to take 3 last turn close to inner side; in middle there are some small turns, which looks to me like stairs - just go straight don't turn too much, try to not catch much ground; take every turn in exception of S-turns and U-turns with max speed. Opponents don't have boost and they can't drag, so don't whine that last race is too hard and if you wanna that hard badge it is up to you to get it.
Don't rush for engine upgrades, you will have overpowered car without good grip and downforce. It's also vital to don't use gas at corners if you want make it clean, so you won't skid. If you want to cut corners its your thing, but it is often just too risky for me.
Killing the guards would be too easy, but why not knock them unconscious for a short time (10 seconds or something like that), but they would be counted like bodies and when they wake up they would rise an alarm?
My brain hurts because of teleporting. You simply teleport to nearest block and it is easy to get stuck because of that. Just flip and maybe it helps. However, a 3d game without unity = wow 4/5 It would be easly 5/5 if there was explanation about teleporting in-game, so I could figure it out faster than like in 5 min.
interesting idea, we will look into this, thanks!