The ending puts a nice little twist on the game (even if some would call it a cop-out) and I really enjoyed the gameplay. It made me think in a novel way, which most puzzle games seem somehow averse to. I only wish there was more. 5/5
It's a great idea for a game, but I feel like there should be specific hints for each word... Make it more like a crossword puzzle. Also, to prevent people just slamming at their keyboard and winning, try this: the more letters you guess wrong on a word, the more punishing the damage to your purse/castle. EG: 1-3 wrong = slight damage; 4-7 wrong = moderate damage; 8+ wrong = oh shi-
95% because I missed a glowing crystal thingy... Drat and blast. I don't feel like redoing it for 100%, not until there's a badge for it. As for the game, it was fun and challenging, although you NEED to drop a hint or two about the random glowy things, I didn't even know about them until I read a walkthrough. -.-
This game is repetitive, easy, and has no personal character development... And yet it's still fun, has some decent replay value, and appeals to the trader in me. 4/5, and please make a sequel with fewer bugs/glitches, and no way to make stupendous amounts of cash after your first trading trip. ;)
Put in a mute option. I don't know why, but for some reason my computer lags when I play flash games with sounds. Makes it impossible to play, otherwise I'd have a blast. :/
The game is fun, I mean who doesn't like blowing shit up? However, the "Don't hit building" levels were annoying as it's tough to control debris. Also, I had to repeat levels a LOT because some tiny portion of a beam was a foot or 2 above the line. That's annoying and un-fun. Why not use a "danger zone" or something instead of that line, and give more points for getting completely under it?
I actually like this one the best of all so far. But really, add some new features; arrow keys for map scrolling, a grid feature, a way to specify angles on beams, and maybe some more materials? I'd really like to try using wires for hanging (rather than beams of steel or wood.) Also, add a level editor/sandbox mode!
I love this game, it scratches this itch I have to build and design things. 5/5.
As to the people who can't build stable bridges: try seeing where your problem areas are, and fix them. If 2 guys march over a bridge fine and the third falls, obviously you need to redesign the bridge because you failed to account for uneven loads and the bounce in their step. The bridges sway and bend as the workers walk over them, you have to account for this!