Awesome idle game! My favourite feature is probably the fact that it still runs when you close the game. Being tied down to having the tab open was a huge gripe with previous games like this. However, if I could ask for one feature it would be that when you buy the angel investor managers to give us the option to switch between Time Left and Cash per Sec in the form of a little checkbox either right next to each of the investments or just one for all of them in the settings menu. Lacking the ability to accurately tell how much time is left until you can afford one thing or the other is the bane of the min maxer!
Thanks for the input, as it says in the description it is merely in the Alpha stage, more enemies will be added and I intend to add a quite extensive storyline to it.
However, I appreciate you taking the time to comment.
This is incredible.
With the tools at hand this is just... Awesome. I am completely dumbstruck by this. And to think that this is just a demo.
You've got me dumbstruck here, will definately buy the full game!
Awesome game.
Though there's one thing that bothers me...
Too many buildings, too little space.
After a while there's next to no space where material can spawn and buildings just cover the entire map.
First of all:
This game has ruined metagaming.
Just max the starter gun and you're good to go. Played through the entire game with nothing but the starter gun.
It's addictive enough, I'll give you that. But it needs balancing and something of an edge, right now it's pretty generic.
This. Is exactly what other developers needs to start doing.
You took the best out of the first, and the second.
This game is awesome!
The length of the game is the only problem, I mean it's fun to build tanks and such. But that gets repetitive pretty fast.
But still, a 5/5. Keep it up!
This might be one of the easiest Tower Defence games I have ever played.
I played through the entire game with only the starter towers. And then I was AFK most of the time.
Things to add, in priority order:
1. A priority system for spells. I often find some spells being wasted on a weak enemy. I know there is a block for this, but it isn't good enough.
2. More items, just having one linear stream of items gets rather... Repetitive after a while.
3. Starting are for races such as Draenei and Blood Elf.
Awesome game! I give it a 4/5. It loses 1 point because of imbalanced weaponry and such, however this is an early version. So you might gain that extra point once you fix it all. ;)
For this that apparently cannot seem to understand, this is a just a game he made as a joke, he only wants to see your reactions. And you are taking the bait.
You still haven't fixed the hitbox completely. Although I think that has something to do with the enemy in question. The rocket riding dude hits you even if you are far away from him, the only requirement to be hit is that you are on the same level of the "map" as him and be closer then half the "map".
First of all, annoying hitbox. I suggest making every enemy smaller, as well as your ship and/or making the game more high res so that you can fit more things into the screen without changing the size on everything. Fix the hitbox!
Okay, first. I expected the Enforcers missions to be a little harder, but since I had maxed out equipment and best vessel after the first 2 missions I can't say I like it. I'll give it a 3/5, mostly because it got a good concept, it's way too small though and it is loaded with bugs.