Ixnay (1 card spam) was easy, You make a 10 card deck with 3-4 neighborhood watch, and he just suicides... not very difficult at all, haste was changed due to abuse in haste tactics/grip refreshing hands it's called "balancing" missions are hardly a challenge as it is for higher players, I agree its difficult for lower players, but that's the point, if everything was too easy to begin with the game wouldn't be a challenge at all
You need Neighborhood watches for Undone, it helps alot... also if you start getting too many blanks thats due to the fact you did "sustained damage" rather than flat out burst damage, banish is also really helpful vs the undone if you're struggling that badly.
The game is Zelda with RPG Elements (Leveling system), but the whole questing design is pretty flawed, and so are most of the weapons, "Kill 15 of x for y" e.g Kill 15 Tarantula for a 40-50 dmg weapon when they have around 2500 health? Sword is only the real way to go in this game, the dagger range is unreliable vs ranged enemies and the axe swings too slow against them too, especially the robots. Also the fact there is no "Dmg boosting" (invunerability frames after you take damage) is terrible, it's way too easy to get cornered in some parts of the map and unable to get out without dieing or taking almost all of your health. If theres a sequel I sincerely hope you guys get playtesters/better play testers.
Stupid AI system for the cannons; like you should give it options to make the cannons do certain things; ex. Aim for the ants with the slices of cake first before the others