Oh boy, I love when games slow to an absolute halt causing me to do the ol' AdCap strat of leaving it offline for a week and coming back once a week to reset and then closing the game again. I was enjoying this game, too. 3/5.
Most modes other than classic, faster and flash don't seem to work properly. Other than that, an honestly quite addicting game that with some polish could be pretty good.
There's a bug in level 35 where the bomb in the middle explodes no matter what, rendering the level impossible, because I can't move to the only square I can move to without the physics sending me into it. The game was 4/5 up until then.
Just found out that Kongregate blocks a lot of scripts in the game and it gets errors piling up. Wondering if it might have anything to do with this because for months of testing the memory leaks were much more minor, like reaching 200-300mb, not 2-3gb like some people report....
Great game, I specially love the part where some waves are luck based and if you're unlucky you'll never be able to get money to upgrade which means you'll never progress, really fun cool mechanic, really nice, yeah, amazing, great, love it, cool, yeah.
Thanks for feedback. The reason I added death penalty was I didn't want to make it possible to just idle to get money (sometimes just check back to press up). Also, it is always possible to progress. I tested that part a bit. Anyway, I ended up removing death penalty.
The jump in difficulty between everything before 7-5 and 7-5 is actually kind of ridiculous. I can complete all levels up until that point without a single hit or need to bomb. Even on Normal it's a pretty silly boss since bullets arbitrarily appear from the bottom of the screen sometimes. I'm not sure why that happens but there should be some indication of whether bullets will spawn from somewhere that isn't the boss. It's just good quality-of-life game design.
So, I'd play this more, but upgrades reset themselves so I have to buy them again. And NinjaKiwi can't be bothered to listen to ANYONE who reports bugs to them. So, 1/5.
Just found out that Kongregate blocks a lot of scripts in the game and it gets errors piling up. Wondering if it might have anything to do with this because for months of testing the memory leaks were much more minor, like reaching 200-300mb, not 2-3gb like some people report....