Great game! Very cool how the simple mechanics can combine to form a variety of puzzles. #35 feels like those (mini)games where you have to sneak past guards while avoiding detection. #34 is like passing a periodic trap, which you actually create the rhythm for. Good level of challenge and balance between thinking and dexterity. Breaking time records is fun.
AFAICT there is no indication that a resource is going to run out eventually. This feature was in Idle Ants but for some reason is missing here. It makes it very hard to buy new producers safely.
Short answer: i can't do it. Long answer: In idle Ant i was able to get indication because the resource grow at polynomial rate with max third grade. In this game resource go up to 5 grade a; polynomials of grade 5 are piratically unsolvable (iterative method probably are too slow)
One thing that is sorely missing: When you hover over a square, all units (of both colors) that can attack it (if there is enemy piece) should be highlighted somehow. We need this to figure out if there are more attackers than defenders, and if a piece is defended by high-value pieces or just minions.
Most of the interface suddenly vanished for me. I can see the cars and the *upgrades* for cars and sponsors. I cannot see the sponsors, the mechanics units, the race button, or the upgrades for driving skills and racers. So I can't really do anything right now.
Every new system I discover is already connected, so there's no reason for me to make an effort to increase trade and force. The numbers need to be tweaked so there is always a healthy mix of included, connected, occupied and known systems.
I approve of the new permanent changes, the game makes much more sense now that it's about kittens. Judging by the proliferation of kitten videos on Youtube, the growth of kittens is at least as fast as that of the units in the game.
@Micro102 - There isn't. For every unit in the chain, there comes a time when buying it directly is worthless. At that point, upgrading twins for it is useless, too.
Short answer: i can't do it. Long answer: In idle Ant i was able to get indication because the resource grow at polynomial rate with max third grade. In this game resource go up to 5 grade a; polynomials of grade 5 are piratically unsolvable (iterative method probably are too slow)